Uploaded December 2017 | Updated September 2026, 2 weeks ago
= New Hero: Goldenveil =
Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers.
But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both.
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Stats
Strength: 16 + 1.5
Agility: 19 + 1.8
Intelligence: 21 + 2.6 (Primary)
Base Damage: 51-54 (30-33 when not considering primary attribute)
Movement Speed: 290
Attack Range: 600
Armor: 1.5 (-1.2 when not considering primary attribute)
Magic Armor: 6
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Ability 1: Dagger Dance
*Radius: 300
*Mana Cost: 80/100/120/140
*Cooldown: 9/8/7/6 seconds
- Activate to whip your daggers at the closest enemy in radius every 0.25 seconds for 3 seconds, dealing 15/25/35/45 Magic Damage per whip. Total damage output of 180/300/420/540 over the duration.
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Ability 2: Perch
*Range: 1000
*Mana Cost: 40 (first jump only, 0 on subsequent jumps)
*Cooldown: 2 seconds
- Target a tree to hop on top of it, gaining Clearvision of the surrounding area and becoming invisible to enemies, but immobilized.
- While Goldenveil is perched on a tree, he has 450 Attack Range. Goldenveil can reactivate this ability to jump to another tree, or cast the sub-ability Plunge.
- If Goldenveil is knocked down from a tree, he will be Stunned for 3 seconds.
*While perched, Goldenveil can unperch from the tree by issuing a Move command.
Subability: Plunge
*Range: 800
*Radius: 250
*Mana Cost: 40/60/80/100
*Cooldown: 12 seconds
- Target a position to jump there after a short delay, dealing 80/140/200/260 Magic Damage and a 1.6/1.9/2.2/2.5 Second Stun to all enemies in the area.
- Places Perch on a 12/10/8/6 second cooldown.
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Ability 3: Recluse
- Passively regenerates 10/20/30/40 Health per second when you are not seen by enemies.
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Ability 4: Greedgutter
*Range: 900
*Mana Cost: 150/175/200
*Cooldown: 60/45/30 seconds
- Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 150/200/250 Magic Damage + 50/75/100 Magic Damage per token.
- If Goldenveil kills or assist in killing a hero, he receives 60/90/120 Gold per token and his team receives 20/30/40 Gold per token. Killing the entire enemy team will reset the tokens and grants each member of Goldenveil's team 100/200/300 Gold.
- Passively applies 3 golden tokens on enemy heroes when this ability is learned. Enemy heroes lose a token whenever Goldenveil kills or assists in killing them.
Hero Teaser: youtube.com/watch?v=cdd_DzFN2VM
HoN 4.3.3 Patch Notes: forums.heroesofnewerth.com/showthread.php?601486-Patch-Notes-4-3-3-Goldenveil
A Very 8-Bit Christmas: heroesofnewerth.com/8bit2
Play Heroes of Newerth for FREE: heroesofnewerth.com
= New Hero: Goldenveil =
Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers.
But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both.
_________________________________
Stats
Strength: 16 + 1.5
Agility: 19 + 1.8
Intelligence: 21 + 2.6 (Primary)
Base Damage: 51-54 (30-33 when not considering primary attribute)
Movement Speed: 290
Attack Range: 600
Armor: 1.5 (-1.2 when not considering primary attribute)
Magic Armor: 6
_________________________________
Ability 1: Dagger Dance
*Radius: 300
*Mana Cost: 80/100/120/140
*Cooldown: 9/8/7/6 seconds
- Activate to whip your daggers at the closest enemy in radius every 0.25 seconds for 3 seconds, dealing 15/25/35/45 Magic Damage per whip. Total damage output of 180/300/420/540 over the duration.
_________________________________
Ability 2: Perch
*Range: 1000
*Mana Cost: 40 (first jump only, 0 on subsequent jumps)
*Cooldown: 2 seconds
- Target a tree to hop on top of it, gaining Clearvision of the surrounding area and becoming invisible to enemies, but immobilized.
- While Goldenveil is perched on a tree, he has 450 Attack Range. Goldenveil can reactivate this ability to jump to another tree, or cast the sub-ability Plunge.
- If Goldenveil is knocked down from a tree, he will be Stunned for 3 seconds.
*While perched, Goldenveil can unperch from the tree by issuing a Move command.
Subability: Plunge
*Range: 800
*Radius: 250
*Mana Cost: 40/60/80/100
*Cooldown: 12 seconds
- Target a position to jump there after a short delay, dealing 80/140/200/260 Magic Damage and a 1.6/1.9/2.2/2.5 Second Stun to all enemies in the area.
- Places Perch on a 12/10/8/6 second cooldown.
_________________________________
Ability 3: Recluse
- Passively regenerates 10/20/30/40 Health per second when you are not seen by enemies.
_________________________________
Ability 4: Greedgutter
*Range: 900
*Mana Cost: 150/175/200
*Cooldown: 60/45/30 seconds
- Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 150/200/250 Magic Damage + 50/75/100 Magic Damage per token.
- If Goldenveil kills or assist in killing a hero, he receives 60/90/120 Gold per token and his team receives 20/30/40 Gold per token. Killing the entire enemy team will reset the tokens and grants each member of Goldenveil's team 100/200/300 Gold.
- Passively applies 3 golden tokens on enemy heroes when this ability is learned. Enemy heroes lose a token whenever Goldenveil kills or assists in killing them.
Hero Teaser: youtube.com/watch?v=cdd_DzFN2VM
HoN 4.3.3 Patch Notes: forums.heroesofnewerth.com/showthread.php?601486-Patch-Notes-4-3-3-Goldenveil
A Very 8-Bit Christmas: heroesofnewerth.com/8bit2
Play Heroes of Newerth for FREE: heroesofnewerth.com


![Dev Blog: [HoN 4.2.0] The Masters Legacy
HoN 4.2.0 hits Newerth on 8/15/2017.
New Item: Masters Legacy
- Recipe: Staff of the Master (4200) + Recipe (1500) = 5700 Gold Total.
- Passively gives +10 Strength/Agility/Intelligence, 200 Health and 120 Mana, and boosts your abilities just like Staff of the Master.
*Range: Global
- Can be activated to permanently boost another ally heros abilities with any Staff of the Master effects they may have.
- This can only be done once and only on heroes who arent already boosted.
- Losing the item will remove the boost from the ally and put the item on a 5 minute cooldown.
Devourer
Guttling Hook
- New Staff of the Master effect: Increases range by 500 (1600 total) and reduces the cooldown from 14 to 6 seconds.
- Staff of the Master also increases the maximum range that you can pull a target from 1440 to 1920.
Midas
Elemental Warp
- New Staff of the Master effect: Increases cast range from 700 to 1400 and reduces all your ability cooldowns by 2 seconds.
Pyromancer
Blazing Strike
- Staff of the Master: Now always deals 50% of damage to enemies within range, not just when the target dies
Rhapsody
Protective Melody
- Cooldown increased from 120/110/100 to 140/120/100 seconds.
- Staff of the Master now allows movement at full speed.
* This is in addition to the previous effects
Voodoo Jester
Spirit Ward
- Staff of the Master now also makes the ability non-channelling. The ward lasts for the usual duration of 8 seconds and disappears if Voodoo Jester gets stunned, silenced or dies.
War Beast
Metamorphosis
- Added a new Staff of the Master effect: Now permanently turns you into a wolf and passively gives you all the bonuses of this ability except for the Movement Speed bonus. This includes a lower base attack cooldown, extra health and a critical hit. Activating the ability grants you and your units maximum movement speed and unitwalking for the usual duration.
Play Heroes of Newerth for FREE: http://www.heroesofnewerth.com/ Dev Blog: [HoN 4.2.0] The Masters Legacy](https://i.ytimg.com/vi/TKujPa-c82s/mqdefault.jpg)







