Uploaded February 2025 | Updated September 2026, 3 days ago
Here is an alternate way of doing the same thing:
youtu.be/k4sksXzMWLU
In this short video, we show how to capture the full range of head motion with the MetaHuman Animator. This gets away from the talking head effect and tends toward a medium shot instead of a close up you see all the time with MHs. We are still working through this and are trying to find others ways to pose the MetaHumans. We will post updates as we figure all this out. This tutorial is based on an official Unreal Engine tutorial.
Note: Make sure Incompatible Skeletons is checked when you go to add the facial animation in the sequencer.
Here is an alternate way of doing the same thing:
youtu.be/k4sksXzMWLU
In this short video, we show how to capture the full range of head motion with the MetaHuman Animator. This gets away from the talking head effect and tends toward a medium shot instead of a close up you see all the time with MHs. We are still working through this and are trying to find others ways to pose the MetaHumans. We will post updates as we figure all this out. This tutorial is based on an official Unreal Engine tutorial.
Note: Make sure Incompatible Skeletons is checked when you go to add the facial animation in the sequencer.










