Uploaded October 2020 | Updated September 2026, 2 weeks ago
Well, since I haven't uploaded anything from HDBZ in a long time, I'll leave this to you for now. It is a light update that I have done for the SSJ3 Gotenks.
Current changes:
-AI.
-Float system.
-Fixed some throw problems (I think lol)
-Changed combo things.
-Changed some things on hypers.
-The shout beam has a bit more of recoil.
-Adjusted some things about the speed.
-Changed some physics (Basicly on light attacks isn't the same hit in the face than in the stomach)
-Updated portrait.
-Fixed one win pose.
-Fixed float max height. (Update1)
-Fixed AI move start time. (Update1)
-Fixed bug on float. (Update1)
-Fixed bug on dead. (Update1)
-Fixed ground punch not connects near of ground. (Update2)
-Fixed AI keeps fighting when he is dead. (Update2)
-Neferd spin attack. (Less damage and uses 2lvls). (Update2)
-Nerfed ground punch time. (Update3)
-Changed probabilities of fall (Update3)
-Changed attack physics (Less overheads) (Update3)
-Nerfed ghost attack (Can you destroy it) (Update3)
-Added ex ghost attack (Update3)
-Fixed dead hittime (Update3)
-Fixed air dash punch (Update4)
-Fixed grab error with other z2 (Update5)
-Fixed ghost gethit (Update6)
-Fixed portal command (Update6)
-Added new special (Update7)
-Spin attack makes more hits (Update7)
-Fixed team mode bug (Update7)
-Fixed hyper spin bug (Update8)
Well i think this is all... Is just a little edit but better than nothing probably. Also i'm working on a full (Unofficial) build with some people for this. So we are goint to make a lot of things.
Updated:
Link: ivononic.com/1aFn
Enjoy it, leave your like and don't forget to subscribe for more content.
Note: I also updated the saitama JUS link for those who complained that their hyper failed. (I suppose they meant that it did not hit when the enemy blocked, as nobody specific the bug I have only corrected that and some sparks)
Well, since I haven't uploaded anything from HDBZ in a long time, I'll leave this to you for now. It is a light update that I have done for the SSJ3 Gotenks.
Current changes:
-AI.
-Float system.
-Fixed some throw problems (I think lol)
-Changed combo things.
-Changed some things on hypers.
-The shout beam has a bit more of recoil.
-Adjusted some things about the speed.
-Changed some physics (Basicly on light attacks isn't the same hit in the face than in the stomach)
-Updated portrait.
-Fixed one win pose.
-Fixed float max height. (Update1)
-Fixed AI move start time. (Update1)
-Fixed bug on float. (Update1)
-Fixed bug on dead. (Update1)
-Fixed ground punch not connects near of ground. (Update2)
-Fixed AI keeps fighting when he is dead. (Update2)
-Neferd spin attack. (Less damage and uses 2lvls). (Update2)
-Nerfed ground punch time. (Update3)
-Changed probabilities of fall (Update3)
-Changed attack physics (Less overheads) (Update3)
-Nerfed ghost attack (Can you destroy it) (Update3)
-Added ex ghost attack (Update3)
-Fixed dead hittime (Update3)
-Fixed air dash punch (Update4)
-Fixed grab error with other z2 (Update5)
-Fixed ghost gethit (Update6)
-Fixed portal command (Update6)
-Added new special (Update7)
-Spin attack makes more hits (Update7)
-Fixed team mode bug (Update7)
-Fixed hyper spin bug (Update8)
Well i think this is all... Is just a little edit but better than nothing probably. Also i'm working on a full (Unofficial) build with some people for this. So we are goint to make a lot of things.
Updated:
Link: ivononic.com/1aFn
Enjoy it, leave your like and don't forget to subscribe for more content.
Note: I also updated the saitama JUS link for those who complained that their hyper failed. (I suppose they meant that it did not hit when the enemy blocked, as nobody specific the bug I have only corrected that and some sparks)










