Harvest Temple CM | Power Willbender PoV (31.5k) @MinasGW2
Harvest Temple CM | Power Willbender PoV (31.5k)  @MinasGW2
Uploaded August 2023 | Updated September 2026, 2 days ago
Log: https://dps.report/l01C-20230811-001751_void

Tryhard run for pushing dps with Willbender incorporating foodswaps and Champions on the boss hitbox. The people dying in the final phase inflated the dps by around ~500, because of the thereby caused longer phase time, so the run showcases a realistic 31k boss dps (the value can be derived by looking at the full fight graph in the log and taking the dps value at the time at which the boss would have died, which for champs-on-hitbox runs is usually like 7 to 10 seconds longer than the Soo-Won1 phase time).

The run was not perfect by any means, animation times can be improved, some GS4 were accidentally cancelled and some transitions can also be improved for boss dps, for example Kralk, where I was waiting ~2 seconds for focus4/sc2 (in this instance I should have F1, SoJ immediately to get cooldown reduction in), however, the run was pretty good overall, Orb 2 and 4 could have been a bit faster, but the majority of the phases was pretty good, also in terms timing.

Some notable things on Willbender:
- I use Scepter instead of Sword, because the dmg difference is relatively little since we can camp Gs on Harvest Temple. This is because of the stacking sigil that is in the offhand and because of Willbenders cooldown reduction trait Restorative Virtues, which makes camping Gs in that scenario valid. Scepter then doesn't have the annoying Shadowstep from Sword 2 putting you out of the hitbox, but more importantly it gives you more flexibility in terms of ranged dps (and helps with some Might ramp-up in case that is an issue).
- Gs5 cannot target the Dragonvoid itself, but it gets hit by the projectiles of Gs5. This means you need some enemies around in range such that Gs5 spawns projectiles which can then hit the boss if you are in the hitbox. You can see this at 00:48, after the add comes close I use Gs5 and the debuff appears on the Dragonvoid.
- For the Jormag-Primordius it depends a bit on your squad in terms of how you want to play it. In this run with a Bladesworn a lot of adds die very quickly, which makes starting on Scepter good, because you immediately get stacks and can quickly swap to Gs to get at least 2x Gs2/4 out. However, if adds are dying veeeery slowly, you might want to consider opening on Gs and then switching to Scepter once the majority of adds are dying for stacks.
- Primordius is a pain, because flanking is still needed against constructs. This means you need to run back and forth between chins. I try to use F2/3 for this, to at least make the movement part sort of efficient/double dipping.
- Gs3 can be used to jump over Mordremoth waves (see 04:40, 05:03)
- Giants: for all practical purposes, staying in Gs is better for the more AoE burst to safely kill Giants. What I did was purely, because we had way enough dps to kill them safely (05:15).
- You can use the evade frames from F2 to dodge some mechanics, while also getting a benefit out of it (F2 uptime; see 07:32, 08:56, 09:15).

Music:
youtube.com/watch?v=BKLjw9uC190

Timestamps:
00:00 Purification 1
00:28 Jormag
01:20 Primordius
02:31 Kralkatorrik
03:30 Purification 2
04:06 Mordremoth
05:08 Zhaitan
06:16 Void Saltspray Dragon + Purification 3
06:40 Soo-Won 1
07:48 Purification 4
08:15 Soo-Won 2

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Harvest Temple CM | Power Willbender PoV (31.5k)

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