Uploaded August 2023 | Updated September 2026, 2 days ago
Log: https://dps.report/l01C-20230811-001751_void
Tryhard run for pushing dps with Willbender incorporating foodswaps and Champions on the boss hitbox. The people dying in the final phase inflated the dps by around ~500, because of the thereby caused longer phase time, so the run showcases a realistic 31k boss dps (the value can be derived by looking at the full fight graph in the log and taking the dps value at the time at which the boss would have died, which for champs-on-hitbox runs is usually like 7 to 10 seconds longer than the Soo-Won1 phase time).
The run was not perfect by any means, animation times can be improved, some GS4 were accidentally cancelled and some transitions can also be improved for boss dps, for example Kralk, where I was waiting ~2 seconds for focus4/sc2 (in this instance I should have F1, SoJ immediately to get cooldown reduction in), however, the run was pretty good overall, Orb 2 and 4 could have been a bit faster, but the majority of the phases was pretty good, also in terms timing.
Some notable things on Willbender:
- I use Scepter instead of Sword, because the dmg difference is relatively little since we can camp Gs on Harvest Temple. This is because of the stacking sigil that is in the offhand and because of Willbenders cooldown reduction trait Restorative Virtues, which makes camping Gs in that scenario valid. Scepter then doesn't have the annoying Shadowstep from Sword 2 putting you out of the hitbox, but more importantly it gives you more flexibility in terms of ranged dps (and helps with some Might ramp-up in case that is an issue).
- Gs5 cannot target the Dragonvoid itself, but it gets hit by the projectiles of Gs5. This means you need some enemies around in range such that Gs5 spawns projectiles which can then hit the boss if you are in the hitbox. You can see this at 00:48, after the add comes close I use Gs5 and the debuff appears on the Dragonvoid.
- For the Jormag-Primordius it depends a bit on your squad in terms of how you want to play it. In this run with a Bladesworn a lot of adds die very quickly, which makes starting on Scepter good, because you immediately get stacks and can quickly swap to Gs to get at least 2x Gs2/4 out. However, if adds are dying veeeery slowly, you might want to consider opening on Gs and then switching to Scepter once the majority of adds are dying for stacks.
- Primordius is a pain, because flanking is still needed against constructs. This means you need to run back and forth between chins. I try to use F2/3 for this, to at least make the movement part sort of efficient/double dipping.
- Gs3 can be used to jump over Mordremoth waves (see 04:40, 05:03)
- Giants: for all practical purposes, staying in Gs is better for the more AoE burst to safely kill Giants. What I did was purely, because we had way enough dps to kill them safely (05:15).
- You can use the evade frames from F2 to dodge some mechanics, while also getting a benefit out of it (F2 uptime; see 07:32, 08:56, 09:15).
Music:
youtube.com/watch?v=BKLjw9uC190
Timestamps:
00:00 Purification 1
00:28 Jormag
01:20 Primordius
02:31 Kralkatorrik
03:30 Purification 2
04:06 Mordremoth
05:08 Zhaitan
06:16 Void Saltspray Dragon + Purification 3
06:40 Soo-Won 1
07:48 Purification 4
08:15 Soo-Won 2
#guildwars2 #gw2
Log: https://dps.report/l01C-20230811-001751_void
Tryhard run for pushing dps with Willbender incorporating foodswaps and Champions on the boss hitbox. The people dying in the final phase inflated the dps by around ~500, because of the thereby caused longer phase time, so the run showcases a realistic 31k boss dps (the value can be derived by looking at the full fight graph in the log and taking the dps value at the time at which the boss would have died, which for champs-on-hitbox runs is usually like 7 to 10 seconds longer than the Soo-Won1 phase time).
The run was not perfect by any means, animation times can be improved, some GS4 were accidentally cancelled and some transitions can also be improved for boss dps, for example Kralk, where I was waiting ~2 seconds for focus4/sc2 (in this instance I should have F1, SoJ immediately to get cooldown reduction in), however, the run was pretty good overall, Orb 2 and 4 could have been a bit faster, but the majority of the phases was pretty good, also in terms timing.
Some notable things on Willbender:
- I use Scepter instead of Sword, because the dmg difference is relatively little since we can camp Gs on Harvest Temple. This is because of the stacking sigil that is in the offhand and because of Willbenders cooldown reduction trait Restorative Virtues, which makes camping Gs in that scenario valid. Scepter then doesn't have the annoying Shadowstep from Sword 2 putting you out of the hitbox, but more importantly it gives you more flexibility in terms of ranged dps (and helps with some Might ramp-up in case that is an issue).
- Gs5 cannot target the Dragonvoid itself, but it gets hit by the projectiles of Gs5. This means you need some enemies around in range such that Gs5 spawns projectiles which can then hit the boss if you are in the hitbox. You can see this at 00:48, after the add comes close I use Gs5 and the debuff appears on the Dragonvoid.
- For the Jormag-Primordius it depends a bit on your squad in terms of how you want to play it. In this run with a Bladesworn a lot of adds die very quickly, which makes starting on Scepter good, because you immediately get stacks and can quickly swap to Gs to get at least 2x Gs2/4 out. However, if adds are dying veeeery slowly, you might want to consider opening on Gs and then switching to Scepter once the majority of adds are dying for stacks.
- Primordius is a pain, because flanking is still needed against constructs. This means you need to run back and forth between chins. I try to use F2/3 for this, to at least make the movement part sort of efficient/double dipping.
- Gs3 can be used to jump over Mordremoth waves (see 04:40, 05:03)
- Giants: for all practical purposes, staying in Gs is better for the more AoE burst to safely kill Giants. What I did was purely, because we had way enough dps to kill them safely (05:15).
- You can use the evade frames from F2 to dodge some mechanics, while also getting a benefit out of it (F2 uptime; see 07:32, 08:56, 09:15).
Music:
youtube.com/watch?v=BKLjw9uC190
Timestamps:
00:00 Purification 1
00:28 Jormag
01:20 Primordius
02:31 Kralkatorrik
03:30 Purification 2
04:06 Mordremoth
05:08 Zhaitan
06:16 Void Saltspray Dragon + Purification 3
06:40 Soo-Won 1
07:48 Purification 4
08:15 Soo-Won 2
#guildwars2 #gw2
![Ura LM | Vindi Comp Day 3 | [VL] Tryhards
RIP cmech; Best Pull pre-patch 1%-13% (p4) Ura LM | Vindi Comp Day 3 | [VL] Tryhards](https://i.ytimg.com/vi/gKLoIdyOp2E/mqdefault.jpg)


![Calamity [cA] Daily Sabetha | 02:19 | DPS Soulbeast PoV
Log: https://gw2wingman.nevermindcreations.de/log/77956-20240318-204814_sab_kill
Pre March patch with busted Maces. We were just going for a few quick pulls to see if we can get a decent time.
Music:
https://www.youtube.com/watch?v=U4WiyxXpyZc
#guildwar2 #gw2 Calamity [cA] Daily Sabetha | 02:19 | DPS Soulbeast PoV](https://i.ytimg.com/vi/h1h5dgMoUZc/mqdefault.jpg)
![[UNIT]+Friends One become many Gorseval Challenge | Bladesworn PoV
Challenge from [VC] Virtual Contests: Defeat Gorseval as quick as possible with the Breakbar being broken as fast as possible, while using only one Elite specialization.
No log cause Arc isnt updated.
Estimated points roughly:
Kill time: 2:12
CC 1: 3,9 s
CC 2: 3,25 s
CC 3: 3,11 s
Total Points: 142,26 s [UNIT]+Friends One become many Gorseval Challenge | Bladesworn PoV](https://i.ytimg.com/vi/hLpznQlYIBk/mqdefault.jpg)


![[UNIT] Weekly Cerus CM | Quick Chronomancer PoV
Log: https://dps.report/7dGs-20240401-002423_cerus
First time running qChrono in there, so was a bit messy with a sloppy rotation. I also run a suboptimal build without Force/Impact, because thats my HT CM setup, so dmg overall can be much better.
Chrono is nice to run here because of the 1200 range on most skills. Was running the basic qChrono build from SC, but with Feedback for reflecting the small projectiles during Gluttony.
The strat overall is designed to not need any immobilizes and builds upon this pov: www.youtube.com/watch?v=3ICmufKYfVs which was now a bit further refined. The only Portals were taken by the two Healers, no one else ran any portals. Note that the last Mesmer Portal in P3 was CSd, such that it can be more easily preplaced during P4. If you dont want to rely on CS, one qChrono can take a Portal (and the HScg CPC to block projectiles then). Furthermore, we held dps at the end of P3 to phase at a specific time: After the final spreads, when Green appears, phasing the boss (aka triggering CC) causes to cancel the Green and the Gluttony orbs. If you phase before the Green spawns (dont know the exact timing) then the Glutton Orbs will not despawn and you need to soak them, which makes the beginning of the last Phase much more difficult.
Other PoVs:
(cVirt) Duse: https://www.youtube.com/watch?v=VGMREG-mnko
(cVirt) REMagic: https://www.youtube.com/watch?v=6NG3ZZUxKKk
(hScg) Subli: https://youtu.be/Y5we3w8sFyQ
Music:
https://www.youtube.com/watch?v=68B3fhunbsU
Timestamps:
00:00 Phase 1
01:30 Split 1
01:49 Phase 2
03:55 Split 2
04:22 Phase 3
07:53 Phase 4
#guildwars2 #gw2 [UNIT] Weekly Cerus CM | Quick Chronomancer PoV](https://i.ytimg.com/vi/hsFi59NNWXg/mqdefault.jpg)
![[Feb 2025 Patch] Harvest Temple CM | Quickness Scrapper PoV
Log: https://dps.report/KrTC-20250302-200221_void
Some notes on Quick Scrapper in HTCM: The recent buffs to the Quickness trait make Whirl finisher also provide Quickness (and Might!). This is awesome, because it means we can comfortably drop Blast Gyro and bring Grenade Kit instead. The small downside is that we lose our group stunbreak, but thats not our main job as Quickness dps anyways. The upside is lots of additional dps, since Grenade Kit is so strong and better pushing capabilities, because of the nade multihits, as well as an easier time on counter push in Orb 2. Overall, this makes Quick Scrapper a solid choice for HTCM, with decent dps. If you are in a more advanced group and/or have a kite buddy that provides lots of stability, there is the option to drop bulwark Gyro for Shredder Gyro, which noticeable increases dps even more, but for progression and safety Bulwark Gyro is better.
Join https://discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM (and soon Mount Balrior CM!): Kill and Progression LFGs, Builds, Guides and more!
Music:
Vivaldi Op 12
Timestamps:
00:00 Purification 1
00:46 Jormag
01:37 Primordius
02:47 Kralkatorrik
03:50 Purification 2
04:21 Mordremoth
05:21 Zhaitan
06:25 Void Saltspray Dragon + Purification 3
06:59 Soo-Won 1
08:01 Purification 4
08:30 Soo-Won 2
#guildwars2 #gw2 [Feb 2025 Patch] Harvest Temple CM | Quickness Scrapper PoV](https://i.ytimg.com/vi/hwUKEggxLm8/mqdefault.jpg)

