Uploaded November 2024 | Updated September 2026, 2 days ago
Yes, that is a 9 hour time skip between checkpoint 2 and checkpoint 3. Yes, there's invisible hitboxes around the path so you can't cheese the whole level.
After a total of three different grind periods in the span of a couple of months, I finally beat the hardest jetpack level and the third hardest rated pemon. This level has been looming me since it got rated, and I'm glad I ever have to touch it again. The level features primarily precision jetpack gameplay and a little bit of swing copter, which is very uncommon in platformer. There are three checkpoints, with 1 & 3 being very hard while 2 is relatively easy. Since there are checkpoints in this level, and since there are no persistent checkpoints yet, it is very common for runs to be egregiously long (like this one). If you're curious, I started this run on the 9th of November and completed it on the 11th, meaning it spanned across three days.
This level hurts physically and mentally. Physically, the level will injure your hand if you are not careful. Since the level is both hard and has no breaks in the middle of checkpoints, you will have to manage long grind sessions of constant high cps jetpack control. In this video, you see me switching from up arrow to spacebar occasionally; this is me switching from my right hand to my left so my right hand can take a break. If you want to grind this level, please make sure you know where you can take a break in the level, force yourself to take breaks in general, and learn hand stretches. If you don't, you will guarantee hurt yourself (don't worry, I'm fine, just a PSA).
Mentally, this level is boring as hell. There is no visual or auditorial stimulus, and you're just banging your head on a wall for hours until something happens. This is most apparent in the first checkpoint where you're not punished for leaving the level and doing something else. I never could handle more than an hour of the first checkpoint before being completely bored and doing something else. I also easily get distracted into doing something else by the 15-minute mark. Fun fact: I got so bored one time that I decided to make my keyboard overlay look better, so you can thank the level for that. The boredom isn't as bad in later checkpoints since there's stakes at that point, but the gameplay is still uninteresting.
If you're wondering why I have info label on, it is because some of these gaps are annoyingly tight (with the smallest ones being a 3-unit leeway). With the camera being so zoomed out, it's better to have good enough ship control to look at the numbers and look back at the ship than to sit 2 inches from the screen to align to the correct pixel. This is especially useful in the last checkpoint where there's five or so 3-unit gaps as well as being a dark checkpoint (meaning your brightness is cranked up to max).
And with that, I only have one rated platformer left before I have the maximum amount of moons possible: the top 1 level "CONVOLUTION".
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📕 STATS📕
Attempts: 17,682
Creator: No ob
ID: 99195742
Enjoyment: 2/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 Checkpoint One (big jetpack)
1:28 Checkpoint Two (swing copter)
2:48 Checkpoint Three (mini jetpack)
4:42 Win
#GeometryDash #GD #Platformer
Yes, that is a 9 hour time skip between checkpoint 2 and checkpoint 3. Yes, there's invisible hitboxes around the path so you can't cheese the whole level.
After a total of three different grind periods in the span of a couple of months, I finally beat the hardest jetpack level and the third hardest rated pemon. This level has been looming me since it got rated, and I'm glad I ever have to touch it again. The level features primarily precision jetpack gameplay and a little bit of swing copter, which is very uncommon in platformer. There are three checkpoints, with 1 & 3 being very hard while 2 is relatively easy. Since there are checkpoints in this level, and since there are no persistent checkpoints yet, it is very common for runs to be egregiously long (like this one). If you're curious, I started this run on the 9th of November and completed it on the 11th, meaning it spanned across three days.
This level hurts physically and mentally. Physically, the level will injure your hand if you are not careful. Since the level is both hard and has no breaks in the middle of checkpoints, you will have to manage long grind sessions of constant high cps jetpack control. In this video, you see me switching from up arrow to spacebar occasionally; this is me switching from my right hand to my left so my right hand can take a break. If you want to grind this level, please make sure you know where you can take a break in the level, force yourself to take breaks in general, and learn hand stretches. If you don't, you will guarantee hurt yourself (don't worry, I'm fine, just a PSA).
Mentally, this level is boring as hell. There is no visual or auditorial stimulus, and you're just banging your head on a wall for hours until something happens. This is most apparent in the first checkpoint where you're not punished for leaving the level and doing something else. I never could handle more than an hour of the first checkpoint before being completely bored and doing something else. I also easily get distracted into doing something else by the 15-minute mark. Fun fact: I got so bored one time that I decided to make my keyboard overlay look better, so you can thank the level for that. The boredom isn't as bad in later checkpoints since there's stakes at that point, but the gameplay is still uninteresting.
If you're wondering why I have info label on, it is because some of these gaps are annoyingly tight (with the smallest ones being a 3-unit leeway). With the camera being so zoomed out, it's better to have good enough ship control to look at the numbers and look back at the ship than to sit 2 inches from the screen to align to the correct pixel. This is especially useful in the last checkpoint where there's five or so 3-unit gaps as well as being a dark checkpoint (meaning your brightness is cranked up to max).
And with that, I only have one rated platformer left before I have the maximum amount of moons possible: the top 1 level "CONVOLUTION".
——————————————————
📕 STATS📕
Attempts: 17,682
Creator: No ob
ID: 99195742
Enjoyment: 2/10
——————————————————
⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 Checkpoint One (big jetpack)
1:28 Checkpoint Two (swing copter)
2:48 Checkpoint Three (mini jetpack)
4:42 Win
#GeometryDash #GD #Platformer
![[EXTREME DEMON] Triials of Coolboy by coolboymoney123 | Geometry Dash Platformer (2.2)
Another unrated extreme demon. This one has pretty unique gameplay and decoration. However, there are a lot of chokepoints that make this unenjoyable, especially in the final checkpoint with janky slope garbage and a very hard final dash orb.
If rated, it would be inbetween The Abyss and Jetpack Trials.
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📕 STATS📕
Attempts: 5,444
Creator: coolboymoney123
ID: 102885667
Enjoyment: 3/10
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⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0
0:40 Checkpoint 1
1:02 Checkpoint 2 (hardest)
#GeometryDash #GD #Platformer [EXTREME DEMON] Triials of Coolboy by coolboymoney123 | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/ctPB6rP7_vM/mqdefault.jpg)
![Hatred 45-83 [Mobile]
Yeah I’m going for this now. Yeah I memorized the mini cube. Hatred 45-83 [Mobile]](https://i.ytimg.com/vi/d-0Y8EpNMmY/mqdefault.jpg)

![[EXTREME DEMON] OXIDE by RealMatter | Geometry Dash Platformer (2.2)
Another needle level, and not one I like. This level is a prison sentence, with my run taking 11 hours. Checkpoints 1 is super hard, so once you pass the first checkpoint, you do not want to leave the level until you actually beat it. However, checkpoint 3 is also as hard, so you are stuck in the level for hours and hours until you brute force your way through the checkpoint. It doesnt help that the difficulty is extremely unbalanced, with jumps ranging from pretty hard to omg this is impossible, make it stop. Do not play this level unless you are a top 1 player and can beat this in a couple of hours.
Most accurate representation of a prison sentence.
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📕 STATS📕
Attempts: 30,350
Creator: RealMatter
ID: 101829542
Enjoyment: 1/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 1
0:42 Checkpoint 2
1:08 Checkpoint 3
1:34 Checkpoint 4
#GeometryDash #GD #Platformer [EXTREME DEMON] OXIDE by RealMatter | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/e5Ay4YfKpE4/mqdefault.jpg)
![[Easy Challenge] Ship Challenge by PineappleL115 (me)
The earliest challenge you can find on my account. It was made for a streamer who always died at this part in ToE II. Also filler.
Video recorded with Everyplay. Download Geometry Dash on the App Store: https://itunes.apple.com/app/id625334537 [Easy Challenge] Ship Challenge by PineappleL115 (me)](https://i.ytimg.com/vi/g0MIePD6YNE/mqdefault.jpg)
![Geometry Dash (2.1) | Seeker Of Demon [10 Stars, Easy Demon]
Another easy demon. So surprised. ( ͡° ͜ʖ ͡°) Geometry Dash (2.1) | Seeker Of Demon [10 Stars, Easy Demon]](https://i.ytimg.com/vi/gQqt90CMkig/mqdefault.jpg)


![[EXTREME DEMON] Intervallum by KEaliTgeo | Geometry Dash Platformer (2.2)
Another deathless level. Its shorter than others, but it is still insanely hard (harder than Free Solo). The needle gameplay is also very unique using (almost) only mini spikes this time. Atmosphere is cool ig. Not much else to say other than its a fun mini robot level.
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📕 STATS📕
Attempts: 9,136
Creator: KEaliTgeo
ID: 104049200
Enjoyment: 8/10
#GeometryDash #GD #Platformer [EXTREME DEMON] Intervallum by KEaliTgeo | Geometry Dash Platformer (2.2)](https://i.ytimg.com/vi/i7JO_ZR_dUo/mqdefault.jpg)
![Ikea Tower - All Jumps | JToH Mobile
This is a rebeat because I didn’t record the first time.
Cuts were used (duh)
Location is behind ToPA btw.
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📕 STATS📕
Time Taken: this run
Hardest Floor: 10
Easiest Floor: 5
Personal Difficulty (to all jump): low insane
Raw footage: https://youtu.be/iNurXXzrtLI
Game link: https://www.roblox.com/games/10283991824/Calebs-Soul-Crushing-Domain
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⏰ TIMSTAMPS ⏰
0:00 Floor 1
1:37 Floor 2
2:50 Floor 3
4:10 Floor 4
5:17 Floor 5
6:16 Floor 6
7:51 Floor 7
9:13 Floor 8
10:27 Floor 9
11:11 Floor 10
12:53 Winroom
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🎶 MUSIC 🎶
*Floor 1: SCP 3008 - Monday [https://youtu.be/kZ2ZDTlOOKc]
*Floor 2: Brian Bennett - Shop Around [https://youtu.be/soYFrVNAeuE]
*Floor 3: Earthbound - Thread, Free at Last [https://youtu.be/GcERPRac04k]
*Floor 4: Mercury Head - Corner Store [https://youtu.be/ScRaHz4BPAQ]
*Floor 5: AXS Music - New Store [https://youtu.be/kXHiT0AgKPE]
*Floor 6: Alan Hawkshaw - Regent Street [https://youtu.be/_86lud-kDUo]
*Floor 7: Frank Simmerlein - Window Shopping [https://youtu.be/2P5ueYnIvRk]
*Floor 8: SCP 3008 - Thursday [https://youtu.be/PGEhbK1okBU]
*Floor 9: Waterworld - Shop [https://youtu.be/W27EK74UqgY]
*Floor 10: Darko Neufeld - Elevate [https://youtu.be/l2bEcySCmxY]
*Winroom: Sonic Heroes - Frog Forest [https://youtu.be/yWbXFdPQr-I]
#Roblox #JToH #Obbies Ikea Tower - All Jumps | JToH Mobile](https://i.ytimg.com/vi/iL5YJBYXr3M/mqdefault.jpg)
