Hard Space: Shipbreaker still has some serious issues... @tarrker
Hard Space: Shipbreaker still has some serious issues...  @tarrker
Uploaded July 2024 | Updated September 2026, 1 hour ago
To be fair, this is mostly my fault. Generally speaking, you want to move large pieces as close to the opening where they go as you can before actually tethering them into that opening.

That said, the physics are still borked. I mean, the furnace has such a strong pull that it's still pulling these pieces through a literal wall. Even after they've actually entered the processor, it struggles to pull them in because of the furnace.

I love this game but, for the life of me, I have no idea why this is still a problem. I'm sure there's stuff I'm not seeing but, I feel like this could be fixed immediately by simply putting the processor and the furnace farther apart. Or maybe have one side be furnace and the other processor instead of an opening for both on either side. It seems like such an obvious fix to a seriously problem for me. But, again, maybe there's something I'm not seeing.
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Hard Space: Shipbreaker still has some serious issues...

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