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Molly Rocket | Handmade Hero Day 593 - Debugging Lighting Validation @MollyRocket | Uploaded April 2020 | Updated October 2024, 7 hours ago.
Day 593 of coding on Handmade Hero. See handmadehero.org for details.
Handmade Hero Day 593 - Debugging Lighting ValidationHandmade Hero Day 568 - Debugging the RaycasterHandmade Hero Day 667 - Simplified Tile Occupancy CheckingHandmade Hero Day 618 - Analyzing the Diffuse BlurHandmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral MapHandmade Hero Day 654 - Self-illuminating Floor TilesHandmade Hero Day 615 - Optimized Grid Step SelectionHandmade Hero Day 636 - Unembedding Colliding ObjectsPerformance Excuses DebunkedHandmade Hero Engine Simplification OverviewHandmade Hero Day 613 - Merging the Raycaster with the SamplerHandmade Hero Day 609 - Reducing Light Contributions from Inaccessible Voxels

Handmade Hero Day 593 - Debugging Lighting Validation @MollyRocket

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