Uploaded July 2026 | Updated September 2026, 3 hours ago
This is the first Halo game built on Unreal Engine 5—the series historically ran on Bungie's and 343's in-house Blam/Slipspace engines. With a modern engine needed, it makes a lot of sense that Halo Studios leaned on UE5, supporting Lumen for dynamic global illumination and Nanite for virtualized geometry. As expected, the only rendering API supported is DirectX 12. Lighting is handled by Unreal Engine 5's Lumen, and there is no in-game option to disable it or toggle between software and hardware ray tracing. The upscaling support is very complete: NVIDIA DLSS, AMD FSR and Intel XeSS are all present, and each vendor also gets frame generation. Low-latency modes are covered for everyone too—NVIDIA Reflex, AMD Anti-Lag and Intel XeLL. Ultra-wide 21:9 is supported and there's an adjustable field-of-view slider. One caveat: Intel XeSS is only available in the Steam version, not in the Xbox app/Microsoft Store build.
techpowerup.com/review/halo-campaign-evolved-performance-benchmark
Intro: 0:00 - 0:09
VRAM & Settings: 0:09 - 0:45
Performance: 0:45 - 1:59
Upscaling: 1:59 - 2:38
Outro: 2:38 - 3:02
RTX 5090 32 GB
RTX 4090 24 GB
RTX 5080 16 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5070 Ti 16 GB
RTX 4080 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RTX 3090 Ti 24 GB
RX 9070 GRE 12 GB
RTX 5070 12 GB
RX 7900 GRE 16 GB
RX 7800 XT 16 GB
RTX 3080 10 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RX 9060 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 8 GB
RTX 3070 Ti 8 GB
RTX 5060 8 GB
RTX 3070 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
Arc B580 12 GB
RTX 3060 12 GB
Arc A770 16 GB
This is the first Halo game built on Unreal Engine 5—the series historically ran on Bungie's and 343's in-house Blam/Slipspace engines. With a modern engine needed, it makes a lot of sense that Halo Studios leaned on UE5, supporting Lumen for dynamic global illumination and Nanite for virtualized geometry. As expected, the only rendering API supported is DirectX 12. Lighting is handled by Unreal Engine 5's Lumen, and there is no in-game option to disable it or toggle between software and hardware ray tracing. The upscaling support is very complete: NVIDIA DLSS, AMD FSR and Intel XeSS are all present, and each vendor also gets frame generation. Low-latency modes are covered for everyone too—NVIDIA Reflex, AMD Anti-Lag and Intel XeLL. Ultra-wide 21:9 is supported and there's an adjustable field-of-view slider. One caveat: Intel XeSS is only available in the Steam version, not in the Xbox app/Microsoft Store build.
techpowerup.com/review/halo-campaign-evolved-performance-benchmark
Intro: 0:00 - 0:09
VRAM & Settings: 0:09 - 0:45
Performance: 0:45 - 1:59
Upscaling: 1:59 - 2:38
Outro: 2:38 - 3:02
RTX 5090 32 GB
RTX 4090 24 GB
RTX 5080 16 GB
RX 9070 XT 16 GB
RX 7900 XTX 24 GB
RTX 5070 Ti 16 GB
RTX 4080 16 GB
RX 9070 16 GB
RX 7900 XT 20 GB
RTX 4070 Ti 12 GB
RTX 3090 Ti 24 GB
RX 9070 GRE 12 GB
RTX 5070 12 GB
RX 7900 GRE 16 GB
RX 7800 XT 16 GB
RTX 3080 10 GB
RTX 4070 12 GB
RX 6900 XT 16 GB
RTX 5060 Ti 8 GB
RTX 5060 Ti 16 GB
RX 9060 XT 16 GB
RX 7700 XT 12 GB
RX 9060 XT 8 GB
RTX 3070 Ti 8 GB
RTX 5060 8 GB
RTX 3070 8 GB
RTX 4060 Ti 16 GB
RTX 4060 Ti 8 GB
RTX 3060 Ti 8 GB
RTX 4060 8 GB
RX 7600 XT 16 GB
RX 7600 8 GB
Arc B580 12 GB
RTX 3060 12 GB
Arc A770 16 GB










