Halo 4 Reclaimer: Campaign Alpha Comparison to Retail @Unseen_Halo
Halo 4 Reclaimer: Campaign Alpha Comparison to Retail  @Unseen_Halo
Uploaded May 2026 | Updated September 2026, 1 week ago
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This video acts as a quick comparison between Halo 4 Reclaimer Alpha and Retail Halo 4 on MCC. I have done a full overhaul of every material in the level, including all the objects on the level. All textures use new PBR materials. This overhaul features new Infinite / Legacy inspired weapons, characters, vehicles, etc.

This is a WORK IN PROGRESS. Anything is subject to change. The HUD is still early, some weapons or characters are still likely to be updated or changed, as well as the final appearance of the level as a whole.

Feel free to let me know what you like and don't like. I will collect all feedback and apply that to my future work if I agree, or if there is an overwhelming amount of people asking for something.

The campaign alpha release Trailer will be linked here in the near future:
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CREDITS:
This mod was created by yours truly while also using content made by the Halo Community and Halo Studios.
OG Bungie for creating Halo.
Crisp for Creating Foundry (Which makes this type of Mod Possible)
Fred - For the Infinite quality H3 AR model
Chunch - Created models for the beautiful Magnum, The Bandit Scope, Target Laser.
Oli - For his amazing PBR Shaders.
Halo Archive: I used many of the files from here to set up textures and bake them!
RejectedShotgun - Helped me create my beautiful version of the Energy Sword
Greenknight- Made a tutorial for sound importing!
MythicJaqui - Helps me with animations, and the Boss's Health Bar
Byzantine is Roman - Helped me get a flying Elite!

Credit to NEO TE AIKA for his music used in this trailer!
Neo Te Aika - Decamillennium Uncut -
Songs: Caravel, Pt. 2. and Parallels
Go checkout his page here: neoteaika.com

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Twitter: twitter.com/Unseen_Halo
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Halo 4 Reclaimer: Campaign Alpha Comparison to Retail

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