Uploaded April 2018 | Updated September 2026, 2 weeks ago
Since multiplayer maps don't have generated pathfinding like campaign, we need hacky work around to get these guys to move. This is an old method that I setup a year or two ago that makes the AI only run when they see an enemy. It still involves swapping the Spartans idle animations like the older method, however its their idle crouching animations. There is a flag in the character tag under the weapon properties block called "must crouch to shoot". Enabling that will force the AI to crouch when they want to shoot an enemy, thus switching their animations to crouching which is swapped with a running animation. This makes the AI appear to be a bit smarter so they aren't running into walls and such. This also makes it easier to get the running ones to jump into your vehicles.
Since multiplayer maps don't have generated pathfinding like campaign, we need hacky work around to get these guys to move. This is an old method that I setup a year or two ago that makes the AI only run when they see an enemy. It still involves swapping the Spartans idle animations like the older method, however its their idle crouching animations. There is a flag in the character tag under the weapon properties block called "must crouch to shoot". Enabling that will force the AI to crouch when they want to shoot an enemy, thus switching their animations to crouching which is swapped with a running animation. This makes the AI appear to be a bit smarter so they aren't running into walls and such. This also makes it easier to get the running ones to jump into your vehicles.










