Halo 2 Physics Freezing @everythingdigital1
Halo 2 Physics Freezing  @everythingdigital1
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Quick questions answered I forgot in windowed mode vsync is off it don't matter next I am on project cartographer things are slightly different but it still works in og and mcc even in the campaign. This is all the multiplayer vehicles but the specter I forgot but it still works on it that too.
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This should work on any other vehicles in the campaign.
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My "GUESS" is a anti jitter measure it would be a bit weird if a tank slid while your next to it or on it so they freeze the physics on the tile and around the vehicle in question normally its not enough to do anything noticeable but if you keep adding just enough to it the strength of the vehicle freeze is increased. Then when you jump under it that same force on the polygon/triangle is applied to you.
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The inverse happens when you jump off all the physics that kept getting added now can trigger when the freeze range gets bumped passed its limit.
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This is why pushing props into it can cause it to spas out but at the right speed they freeze.
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In the one clip on the slope the mesh reaches the bottom which is why it messed with the bottom vehicles even when I am on the top one.
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Last why would they do this? Well if the game had to calculate every sliding
vehicle that was bumped whether it by you or the ai "or slopes" it would have a hard time on the original hardware. Its better to sleep the physics then to keep calculating so it just makes the object "stationary"
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The freezing spots are usually where the base of a vehicle makes contact with the ground the tops of vehicles also have a spot like this I jumped on one to the same effect.
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Larger the vehicle the larger the physics freeze range as seen by the wraith.
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THIS IS ALL SPECULATIVE so I could be very very wrong.
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Last Video " youtube.com/watch?v=znb2IuIciLs&pp=0gcJCSgKAYcqIYzv "
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Halo 2 Physics Freezing

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