@DrBizz
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DrBizz | Halo 2 MCC- Player Merge Glitch Demonstration! (AUP) @DrBizz | Uploaded 4 years ago | Updated 2 hours ago
After my discovery of the recent dead and alive glitch method, the next thing we discovered is that when alternating deaths between the players, the game merges them together (as previously seen with Mr.Monoply's method by triggering a cutscene in the wrong load zone). Also very interesting is how they get teleported to the default respawn location as well, in the merged state. So now, it's possible on some of the maps where you can kill the player, create the no space "pinch" and restart fast enough. Thanks to Monopoly and Harc for doing this for the first time.
Halo 2 MCC- Player Merge Glitch Demonstration! (AUP)Halo 2 Mod - Cairo Station Flying A Pelican Ludicrous SpeedFirst AttemptMCC: Halo 2  Regret - Restart Glitch (Cutscene/Default Spawn Location Revealed)MCC: Halo 2 - Outskirts - Map Overlaps 2 (with LDG) (rough)Halo 2 - Cairo Station - Hangar C-01 (BAW setup and blasting in) raw takeHalo 2 - High Charity - Bottom Of Mausoleum Rooms (Chandelier Room)MCC: Halo 2-Outskirts-Floating Plasma Rifle GrabMCC:Halo 2 -Oracle -Banshee NAV Ledge EarlyMCC: Halo 2 - Cairo Station - Player Merge Drop Into Hangar C-01 (cutscene room)Halo 2 - Metropolis - Pelican Ride Above First MapMCC: Halo 2 - Uprising - Playing As A Brute Tutorial AUP

Halo 2 MCC- Player Merge Glitch Demonstration! (AUP) @DrBizz

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