Uploaded November 2021 | Updated September 2026, 1 week ago
There are a few cut contents still present in game, further you progress, these covenant gun towers were to be set into use.
I've restored them in that presence once you reach the beach, meanwhile I placed one covenant gun tower on top of the buildings, sure the gunner can be taken out...
I will probably add a explosion effect to be triggered once the gunner is killed, to resemble the E3 demo showcase.
There are a few cut contents still present in game, further you progress, these covenant gun towers were to be set into use.
I've restored them in that presence once you reach the beach, meanwhile I placed one covenant gun tower on top of the buildings, sure the gunner can be taken out...
I will probably add a explosion effect to be triggered once the gunner is killed, to resemble the E3 demo showcase.
![Metro Exodus: Developer Console [v1.2]
Thanks to SunBeam, we can now use the Developer Console feature added to WeMod app tool.
I take no credits for this tool app, Im only spreading the availability of it.
With this application, you can enable the Dev Console for Metro Exodus, allowing to change many aspects in-game, such as game difficulty, FOV, create a game checkpoint/savegame, change maps with default starting weapons or carry previous ones to any other map.
Steam Guide on how to change maps here → https://steamcommunity.com/sharedfiles/filedetails/?id=1682349291 Metro Exodus: Developer Console [v1.2]](https://i.ytimg.com/vi/hn50kye43_o/mqdefault.jpg)









