Uploaded October 2010 | Updated September 2026, 4 days ago
Many of you are already familiar with the AMAZING ENBSeries mods created by Boris Vorontsov (see Enbdev.com). While his HL2 adaptation has garnered much acclaim, an official adaptation has not been released for the original Half-Life. The HL2 adaptation unfortunately has only partial functionality when used with Half-Life: Source....
So, I did a good deal of research and tinkering, and have put together a shader package that is compatible with the Half-Life: Source engine. Much care has been taken with all settings to achieve an attractive and balanced set of effects, with the primary goal of enhancing visual immersion. This package contains a customized configuration of his Vampire Bloodlines adaptation of ENBSeries, and adds a palette texture for additional color correction. Overall the mod adds a moody sort of 'Bioshock-esque' feel to the original Half-Life aesthetic ... great for the scary moments!
See the demo videos in the Videos section!
NOTE:In the video, the effects are being enabled and disabled in real-time for comparison (See details on ENBSeries below). The gameplay in the video also uses amazing textures and models from: Facepunch.com
Effects included are:
- Adaptive Bloom
- Adaptive Depth of Field
- SSAO - Screenspace ambient occlusion (ambient soft-shadowing)
- Per-pixel lighting or Phong shading (see En.wikipedia.org)
- Color correction
- Motion Blur
Download the latest version at:
moddb.com/mods/hls-enhanced-shaders-2010-custom-enb
Many of you are already familiar with the AMAZING ENBSeries mods created by Boris Vorontsov (see Enbdev.com). While his HL2 adaptation has garnered much acclaim, an official adaptation has not been released for the original Half-Life. The HL2 adaptation unfortunately has only partial functionality when used with Half-Life: Source....
So, I did a good deal of research and tinkering, and have put together a shader package that is compatible with the Half-Life: Source engine. Much care has been taken with all settings to achieve an attractive and balanced set of effects, with the primary goal of enhancing visual immersion. This package contains a customized configuration of his Vampire Bloodlines adaptation of ENBSeries, and adds a palette texture for additional color correction. Overall the mod adds a moody sort of 'Bioshock-esque' feel to the original Half-Life aesthetic ... great for the scary moments!
See the demo videos in the Videos section!
NOTE:In the video, the effects are being enabled and disabled in real-time for comparison (See details on ENBSeries below). The gameplay in the video also uses amazing textures and models from: Facepunch.com
Effects included are:
- Adaptive Bloom
- Adaptive Depth of Field
- SSAO - Screenspace ambient occlusion (ambient soft-shadowing)
- Per-pixel lighting or Phong shading (see En.wikipedia.org)
- Color correction
- Motion Blur
Download the latest version at:
moddb.com/mods/hls-enhanced-shaders-2010-custom-enb



![Fallout 4 - ENB 0.287 - Depth of Field Overview & Setup
Lets take a look at the Depth of Field feature of ENB 0.287 for Fallout 4! Please also see my follow-up videos about fixing minor issues with the depth of field effect:
3rd Person Camera Fix - https://www.youtube.com/watch?v=JLFdCDsakpI
Focal Point Fix: https://www.youtube.com/watch?v=79mucc9hUtk
This video describes how to enable and configure the new Depth of Field effect, and also examines some the effects pros and cons, and future possibilities. Depth of field simulates properties of a camera lens, where subjects in the range at which the camera is pointed appear crisp and clear, while subjects out of this range appear blurry and out of focus.
As a temporary solution to center your camera in third-person mode and make it behave nicely, add the following lines to your Fallout4.ini file (thanks to open-source-benutzer for the original tip!):
[Camera]
fVanityModeMaxDist=400.0000
fPitchZoomOutMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=8.0000
fOverShoulderMeleeCombatPosX=20.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=8.0000
fOverShoulderCombatPosX=20.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fMinCurrentZoom=0.1500
bApplyCameraNodeAnimations=0
The OJO BUENO NUKA-COLA MACHINE for Fallout 4:
http://www.nexusmods.com/fallout4/mods/4403
Subscribe for more videos about enhancing the graphics of Fallout 4 with ENB series: https://www.youtube.com/c/tapioks
ENB on Nexus Mods: http://www.nexusmods.com/fallout4/mods/332/
Download ENB for Fallout 4: http://enbdev.com/download_mod_fallout4.htm
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM Fallout 4 - ENB 0.287 - Depth of Field Overview & Setup](https://i.ytimg.com/vi/FKeO7WnrNBM/mqdefault.jpg)






![Fallout 4 - ENB Depth of Field - 3rd Person Camera Fix
This is a quick follow up to my previous video, about the new Depth of Field effect introduced with ENB 0.287 for Fallout 4, where I provide you with some simple tweaks for your Fallout4.ini file that allow the camera to behave nicely in 3rd person with the depth of field effect. The issue addressed here is that the player character is not positioned in the center of the screen in 3rd person mode, and as such they are rendered blurry and out of focus. Thanks to open-source-benutzer for the original tip!
The lines to add to your Fallout4.ini file are as follows:
[Camera]
fVanityModeMaxDist=400.0000
fPitchZoomOutMaxDist=400.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=8.0000
fOverShoulderMeleeCombatPosX=20.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=8.0000
fOverShoulderCombatPosX=20.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=0.0000
fMinCurrentZoom=0.1500
bApplyCameraNodeAnimations=0
Subscribe for more videos about enhancing the graphics of Fallout 4 with ENB series: https://www.youtube.com/c/tapioks
ENB on Nexus Mods: http://www.nexusmods.com/fallout4/mods/332/
Download ENB for Fallout 4: http://enbdev.com/download_mod_fallout4.htm
Captured with Shadowplay at 1920x1080 @30FPS on an ASUS G750JH laptop with an overclocked Nvidia GTX 780m 4GB GPU, Intel Core i7-4700HQ CPU @2.4 GHz, 24GB RAM Fallout 4 - ENB Depth of Field - 3rd Person Camera Fix](https://i.ytimg.com/vi/JLFdCDsakpI/mqdefault.jpg)