Uploaded July 2017 | Updated September 2026, 1 week ago
Well... this game is shorter, but it contains A LOT OF CUTSCENES - A LOT! And too much combat... It looks like those games we're not supposed to be beaten with no dmg taken - because that's not the thing that people want to see now. Oh yeah, and during the train crash at the end I also take UNAVOIDABLE FREAKING DAMAGE, JUST BECAUSE - HEY, WHY NOT!
"Think fast!" achievement at 5:40 (Though I got it before, but with taking hit).
Music:
Kelly Bailey - Infraradiant (Entering the core chamber);
Decay mode (Reentering the core chamber, it looks like).
Well... this game is shorter, but it contains A LOT OF CUTSCENES - A LOT! And too much combat... It looks like those games we're not supposed to be beaten with no dmg taken - because that's not the thing that people want to see now. Oh yeah, and during the train crash at the end I also take UNAVOIDABLE FREAKING DAMAGE, JUST BECAUSE - HEY, WHY NOT!
"Think fast!" achievement at 5:40 (Though I got it before, but with taking hit).
Music:
Kelly Bailey - Infraradiant (Entering the core chamber);
Decay mode (Reentering the core chamber, it looks like).










