Too Linear
Main Theme - Into
updated
Even my mates didn't knew I was recording.
Enjoy
00:00 Fight 1 - Arriving on Hathor
03:02 Fight 2 - Main Event
06:11 Bonus - Cutscenes
Musics:
Unknown Title from : music.youtube.com/watch?v=dKLC0FCgYoc&list=LM (at 24"30)
C.2.C F-U-Y-A
Sköne Odyssea
Unfortunatly, the changes in the tunings of the MM are allowing to be easily defensive against positioning. Even more than any version before with master mode. The aggression need to be perfect when the defense just need to keep the other guy in front while backstrafing.
This video is NOT to show who I can kill or not ! Good Fights to everyone who fought. I hope you'll enjoy the view and maybe learn some new possibilities to fly.
4.0 Last PTU & Preview
Musics:
Nightclap - Hiptonize
Leblanc - Palladio
Unfortunatly, the changes in the tunings of the MM are allowing to be easily defensive against positioning. The aggression need to be perfect when the defense just need to keep the other guy in front while backstrafing.
This video is NOT to show who I can kill or not ! Good Fights to everyone who fought. I hope you'll enjoy the view and maybe learn some new possibilities to fly.
3.24.0 - 3.24.1
Music: Adaption - Neelix (Duton Remix)
00:00 - Intro
00:20 - Etape 1: Head Tracking
02:08 - Etape 2: Palonnier
06:04 - Etape 3: Joystick(s)
11:30 - Conclusion
12:53 - Les Oubliés
Retrouvez les descriptifs complets des produits cités sur les sources indiquées sur les fiche en haut à droite de la vidéo. Je vous recommande d'aller découvrir les chaînes de ces créateurs passionnés.
Website Officiels des produits cités:
TrackIR: https://www.trackir.fr/fr/accueil/8-trackir-5.html
Virpil Controls (EU): https://virpil-controls.eu/
VKB Sim (EU): flightsimcontrols.com
Tobii Eye Tracker: gaming.tobii.com/product/eye-tracker-5
Thurstmaster:shop.thrustmaster.com
Disclaimer:
Vidéo proposant un avis ultra tranché afin de mettre en avant les produits qui facilitent le plus la vie dans l'apprentissage du dogfight sur Star Citizen .
Synthèse après 7ans de jeu et de partage avec la communauté Cet avis est une tendance générale et non une vérité absolue.
Rappelez vous que peu importe votre setup ou vos bindings,
On peut faire des miracles tant qu'on a la passion.
⊕ Don't Fly Too Safe
Event 1 - Cleening Day (PvE) - The Greener Good Guys - Conglomérat ABRASAX
Event 2 - Capture the Flag sur Jumptown (PvP) - LFK - 1CC - GIF - ORIUS
A souligner que tout s'est réglé dans le fun et sans sel, GG/GF à tous
Unfortunatly, the changes in the tunings of the MM are allowing to be easily defensive against positioning. The aggression need to be perfect when the defense just need to keep the other guy in front while backstrafing.
If a player want to stay far in face to face, this moments of positioning can't happen much and the fight will stay in face to face forever with an annoying damage race at long range and max speed again.
This video is NOT to show who I can kill or not ! We are all discovering the new model. We don't have the same experience on it and as human we don't learn at the same speed so, thank you and Good Fights to everyone who fought. I hope you'll enjoy the view and maybe learn some new possibilities to fly.
3.22 LIVE
Music: Ghost Rider - Turn Around
Thanks to the speed wall of SCM mode, we can see more of this fights.
But if a player want to stay far in face to face, this moments of positioning can't happen much and the fight will stay in face to face forever with an annoying damage race. ( Should be the next video )
Waiting for next MM tunings, expecting for some more changes forcing the players to play closer again but anyway, this version of the flight model is realy fun to play with.
This video is NOT to show who I can kill or not ! We are all discovering the new model. We don't have the same experience on it and as human we don't learn at the same speed so, thank you and Good Fights to everyone who fought. I hope you'll enjoy the view and maybe learn some new possibilities to fly.
Mode: Arena Commander Free Fly
Build:EPTU 3.22.1 from 02/11 to 02/18
(Last tuning changes on master modes)
Catalogue Pay2Win: https://urlz.fr/plOq
Music: youtu.be/H3Sis2V_WXA
Star Citizen Event Discord: discord.gg/SWz87WwysQ
Event Rules:
1 Idris per Fleet with more than 40 players each
When your Idriss is destroyed, your team can't respawn anymore
Teams Alpha :
- 1CC
- Maraudeurs
- Himalia
- RSK
Team Bavo :
- NoX
- Green Imperial Facilities
- LSD
- Raven Claw
- Too Linear
So after sleeping for a while now, the Star Citizen community wakes up again; not for a miserable little update but for a Flight Model update and the new "Master Modes". The general feedback and echo heard so far though isn't that positive; they've made the game "too slow", can't do anything but "Face to face" fights.
But before coming back to those claims, I wanted to say that since 2.6 I've witnessed and played in a many different Flight Models, and thos comments always comes back. "Why CIG are you killing your game? We can't do anything anymore!".
Despite those, players staying and newcomers always found new ways to fly; new moves and new ways around the constricts that werent there before, making you playstyles and even discovering METAs.
I want to highlight that we hear very strong arguments backed only by a month of playtime, the laurels goes to that one post on I read on changes from 3.4 to 3.5 were the user showcased 4 full sheets of schemas & graphics 40minutes after the release of the update; probably without any actual game time.
We learn with time, just like you don't learn a new aircraft in DCS in 5mins; you dont learn the new Flight Model in 2 days.
This is highlighted by this very old clip with AvengerOne. The Flight Model had been out for quite a while but he doesn't know how i can catch his rotation, thinking that he was applying the most effective turn. I don't doubt that he knows it now, but at the release of the FM he obviously didn't knew it.
This is just an exemple to show that we learn with time, to show that the only opinion you can have right now about MasterModes, is a biased one.
So I'll give you mine:
The Master Modes are, before everything, asking "why are we here?", and I think we all know why. The full speed fights.
You know, the ones that last forever because ships are so fast that the shields cant follow them and are next to them, where the hits arent registered correctly in the worst cases.
Quantum fights, of very poor quality where we aim at pixels far away. Some call it "dogfight", but without trying to take any sort of positional advantages but just doing face to face or.. simply jousting.
The gameplay in this video are highlights of fights against Ako111 (which I shouldnt present either), the best in movement and proximity fights in Europe. I can't say for Australia or America given CIG servers arent ready for that and the ping.
Those fights are where speed isnt your ally, it's your ship maneuvers. Because we've realized that to better maneuver your ship, you better be slow and steady.
So here's my opinion; it was already possible to do insane moves with SCM speeds, and now I can't wait to see what the community will find to answer the new restrictions of this Flight Model.
And to find that out ? Tryharding's much more efficient than spectrum posts.
Have fun in game and "Don't fly too safe" this time.
Catalogue de service: canva.com/design/DAFmrFZxnso/sOhz2nnbHOBZ0Kn5IC8KEQ/edit?utm_content=DAFmrFZxnso&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
Musics:
- Mozart - Le nozze di Figaro, K. 492, Act 2 Voi che sapete (Cherubino)
- Tao H - Constant SawRaw
GF to everyone around, it was a huge moment.
The music is produced by myself, I hope you'll enjoy it.
My friends are playing the guitars and I played everything else then assembled everything together. The whole song has been created in 24 hours and enhanced by friends passing by my house during that day, one of them with a Les Paul made in america he just bought 10 minuts ago.
Enjoy, don't fly too safe and happy alien week.
EMINEM - Lose Yourself
Bass Version by Charles Berthoud
EMINEM - Lose Yourself (Cover by Sharks In Your Mouth) Metalcore
Song: KLANGPHONICS - Strasbourg 1518
I'm Blue - Eiffel65
Bass Version by Charles Berthoud
Guitar & Drums Cover by Cole Rolland & Kristina Schiano
This ship is NOT just for style
Organisateurs: Disorder
Règles et participants:
L'équipe "Pirate" composée de la Confrérie Des Renegats plus 4 membres de Too Linear doivent trouver, quelque part sur Yela, le Starfarer de l'équipe "Scavenger" composée de Disorder et leurs amis.
Les pirates doivent aborder le ship et le ramener à Grim Hex. Si le Starfarer explose, tout le monde perd.
L'équipe de reconnaissance vient de les trouver sur Talarine Aid Shelter.
Air and Ground Warfare
Orgs: CDR - FCU - UNNI - TL
Music: Tapla - Unusual Chair
When many players expect to keep the opponent in front of them, we fight for position.
GF to everyone.
Star Citizen 3.17 Live - Arena Commander - Free Fly
Music: Seven Monkeys - Mr.Lee
00:00 - Intro
00:13 - Ttram - TL
01:16 - Barjavell - TL
03:09 - Djora - Pelerin
03:36 - Tarbuk - TL
04:08 - Close Combat Highlights
04:46 - Ako111 - R4M
06:25 - Ending
Orgs: S.A.R.D - Too Linear
00:00 Cleaning the Escort
02:50 HammerHead in Battle
Scorpius Gunner : MisaNova - twitch.tv/misanova
Wingman : Picpus (Gladius)
GG and thanks for the fight. Great PU moment.
With:
ErunDhyr - Blade - twitch.tv/erundhyr
Picpus - Gladius Pilot
N3RV0 - Scorpius Gunner
Tatsumo - Scorpius Pilot
Versus
Org: Alleanza Astrale
Merci et GF à tous ceux qui on combattu en ce jour !
00:00 - Welcome to Lyria
01:52 - Hard Chasing
03:51 - Infected Lyria
08:46 - Summer in the Ice
11:51 - JT's Never Safe
15:35 - Ending
3.17.2 - Star Citizen
With: twitch.tv/misakikumi
twitch.tv/ryospace
Song: Infected Mushroom - The Messenger
Zero Reshade
Big congrats to you guys for trying to take JT this way, it resulted to be the best FPS experience we had in Starcitizen.
Video by CerealGwarf ( youtu.be/KI7rIRvhoTQ )
3 Points of views on the timeline without cutscene. Full fight
3.17.0
Technical Hitch - Mama India
Streamed by GlobNot - Terada - Zvonimir - N1hll
Star Citizen 3.4.2
To score 1 point, each team had one caterpillar to buy a SCU of widow before to sell it at Levksy.
- Take the control of Jumptown
- Keep it enought safe to load a Caterpillar
- Secure the Caterpillar on the road
01:40 - Taking Control of Jumptown
06:05 - High Altitude Fights
12:25 - Low Altitude Fights
16:16 - The Fallen
17:06 - Bonus
Soundtracks from Nier: Automata
- A Beautiful Song (Simone)
- Grandma Destruction (Vocals)
- Kayné Salvation
- Dark Colossus (Kaiju)
Then you try your best, but you fail
And when your will is gone, the time comes, for RP
Music by Tatsumo
After this we switched into Squadron Battle wich may be the next Too Linear sequence.
Animation by Exodrum
Music by Tatsumo
3x S3 Predator Ballistic Scatteguns
"Too Linear" are dogfight sequence just for the pleasure of the senses .
They are also used as lessons support but never as trolling purpose.
Enjoy !
Music by Tatsumo
Oponnent point of view ( and communications ) by Terada
Star Citizen 3.8.2 - Yela orbit & atmosphere
Team Terada:
- Terada
- LStarDaukar
- mateostefano
- Evook
Too Linear (Ex Mjollnir Squadron) :
- Sov-n
- Mistdevourer
- Eddie01
- Tatsumo (point of view)
Too Linear's videos are dogfight sequence just for the pleasure of the senses .
They are also used as lessons support but never as trolling purpose.
Enjoy !
Music by Tatsumo
Do never rent a Buccaneer --
"Too Linear" are dogfight sequence just for the pleasure of the senses .
They are also used as lessons support but never as trolling purpose.
Enjoy !
Music production by Tatsumo
1v1 Gladius canon Dogfight
3.8.2 Star Citizen
Star Citizen 3.8.2
Star Citizen 3.8.2
Was listening to Neelix - Adaption (Duton remix)
Digital Combat Simulator 2.5.6 Open Beta
Star Citizen 3.8.2
Guns Dogfight


