Uploaded April 2021 | Updated September 2026, 1 week ago
Could have killed the frog in 1 frame, then the run would have been 2:17. Dont want to grind for it though :)
Could have killed the frog in 1 frame, then the run would have been 2:17. Dont want to grind for it though :)
![GW2 Abaddons Ascent (⌚ 4:38.58) speed run - Sirens Landing Jumping Puzzle
[current WR] Speed run of the Abaddons Ascent Jumping Puzzle in Sirens Landing - part of the [JP] mesmer speedrun spam project
►Run specific comment◄
Thanks to Nuriel, Tulma and Falkna for the skip research :D
►About the project◄
We thought the JP section on speedrun.com needs more attention AND more Mesmer input (instead of mostly Thieves.. Mesmers CAN keep up :P) and therefore recorded some runs according to the rules defined on the website (find rules below). We tried to make the runs as entertaining and fun to watch as possible, hopefully you enjoy them :). We will release a full playlist of (almost) all Jumping Puzzles soon.
I personally like JPs a lot -who would have guessed it- looking for skips or helping out others. One gets to know many people by portaling in jumping puzzles (especially in the Ember Bay volcano or Not So Secret, the all time favorites :P) in case they require help or hate jumping and want to return to other stuff ASAP. It introduces a nice layer of collaboration and space to hang out. No salt, no randoms pointlessly raging about everything (besides maybe jumping, but thats what you can aid them with).
With this I also would like to highlight that it is a shame that there werent any new jumping puzzles introduced since PoF. They had so much room on these maps, but instead of creating more collaborative stuff Anet strategically decided to turn away from JPs (as seen in staffing decisions) and on these maps mainly added solo time-trials, grindy headhunts and such. Dont get me wrong, I also enjoy those... but honestly, the replay value besides grinding on those maps is close to 0. Btw, the tiny JP in Jahai Bluffs is an outrage...if I may be salty myself a bit.
A proposal from our side would be to introduce monthly JP leaderboards, maybe coupled to some rewards, just to revive the JPs a bit in case there arent any new planned in the future... ;(
►Rules for unrestriced category◄
⌚: Start from waypoint or shrine, timer start on first movement, timer stop at edge of chest. Checkpoint-chests not necessary!
✔: boons (self-applied), gliding, dodges, purchasable bundles such as Experimental Rifle, Experimental Teleportation Gun, Harpy Feathers, Spy Kits, Med Kit, Pact Med Kit and environmental boosts in the JP area (for example Silverwastes wells), all classes, use of skills, traits, nourishments, personal waypoint (minimap)
✖: mounts, relogging to affect player position, toys such as Executioners Axe, 3rd party overlay markers or squad markers
►Music◄
Track: Yusuf Alev - Yoros
Music Provided by Magic Records
Listen To The Original: https://youtu.be/Ar50xVQ08Qw
Free Download: https://fanlink.to/yoros GW2 Abaddons Ascent (⌚ 4:38.58) speed run - Sirens Landing Jumping Puzzle](https://i.ytimg.com/vi/yriPfoKa_Ss/mqdefault.jpg)

![[JP] SAB Bifrost Challenge - jump to win!
Final rules can be subject to change until the event
For live comment please go to Nuriel Nightshades stream at the time of the event: https://www.twitch.tv/nurielnightshade
Well start talking about this event and its rules at 19:30 CEST, actual jumping should start around 20:00 CEST then.
Since we are playing on EU, the event will be held on EU server.
If you have questions, please ask here so that everyone can read the answer
Sign up here: https://forms.gle/eXuwvuEYUwesRJ9p7
Info & Rules:
GENERAL
1a) Be prepared for many failed jumps.
1b) I built the puzzle so that it fills an event evening, be prepared for 2-3 hours of jumping.
1c) There are dodge-jumps and other hard jumps required to complete the JP. Be sure you are able to do them if you want to compete
1d) Wall/pixel jumps are not included in the path, but if you find one you can use it.
1e) There can be multiple paths, and the main path might not always be the most obvious one. You will however not lose much time if you go a wrong path since wrong paths end soon.
CLASSES & ITEMS
2a) You are not allowed to use any kind of speed buff or trait that increases your characters movement speed. If you chose a class that has hidden movement traits (e.g. Chrono, Engineer, Necro) you will be required to jump with a tonic specified by us.
2b) Only normal dodge-jumps are allowed, no mirage / daredevil dodges. No leap skills or any other skills (besides your jumping ones :p) are neither required nor allowed.
2c) You are not allowed to use any items or traits that improve endurance regeneration or provide any other unfair advantage over others (e.g. Executioners Axe, teleport gun,..)
FAILED JUMPS
3a) If you fail a jump you are allowed to glide to whichever spot you already reached before or if you fall into the water swim to any block that leads to a spot in the JP which you already passed. Swimming past passages and entering at a later part is not allowed.
3b) You may not use Mounts, Portals, position rewinder or other means to return to a previous position.
PRICE ELIGIBILITY
4a) Whoever finishes the puzzle from start to end using the path designated by the SAB building blocks and adhering to the rules above is eligible to win the price pool items.
4b) The ranking is by completion speed - whoever reaches the chest first wins. Depending on participants count we might need to split the event, in that case we will take time to compare groups of different starting parties. [JP] SAB Bifrost Challenge - jump to win!](https://i.ytimg.com/vi/zCcJrewImeE/mqdefault.jpg)