Gunfright On Commodore 128 (not 64) With SuperCPU 128 In 80 Column Mode / VDC On Real Hardware! @redrumloa
Gunfright On Commodore 128 (not 64) With SuperCPU 128 In 80 Column Mode / VDC On Real Hardware!  @redrumloa
Uploaded April 2024 | Updated September 2026, 1 hour ago
Download the 2017 port by Rod & Emu here:
https://csdb.dk/release/?id=155861

I am not good at this game. I am just demonstrating to show how well it runs on a C128 with SuperCPU 128. Emu had to throttle the game back so it doesn't play too fast. Even without a SuperCPU the game plays BETTER on VDC (80 column) than in 40 column mode (Vic-II). So much for the "VDC can't do graphics an certainly can't do action based games".

It has always been difficult to capture VDC video output. I've done it, including some of my earliest videos here, but things haven't gotten easier. My old capture hardware refuses to run under Win 8/9/10/11. My new capture hardware so far is not even worth using with VDC output. I've captured this with a smart phone, which is not ideal. I'm going to look into higher end capture hardware for retro devices. If you have suggestions, I'm all ears.

If you like this video, please hit Like and Subscribe. Also please share to help build this channel. The more views, likes and subs I see, the more active I will be. I have a TON to share, but only if people are interested. I am an end user, a power user at that on the Commodore 8bit and 16bit lines. I am a competent end user on many other platforms.

Thank you for your time.

-Jim F (AKA redrumloa)
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Gunfright On Commodore 128 (not 64) With SuperCPU 128 In 80 Column Mode / VDC On Real Hardware!

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