Uploaded June 2015 | Updated September 2026, 2 weeks ago
I-no's command grab - Sterilization Method-, is one of her most strongest moves in her moveset. Unfortunately, many times landing Sterilization Method -SM for short- includes making hard reads on your opponents' teching habits.
Although YRC OS was removed in 1.10, this only applied to BURSTS, not Dead Angle, Blitz Shield, or Aerial Tech. This OS requires that you have at least 25% meter, and less than 50% if you do not want to waste all 50% if your opponent chooses not to tech.
The OS works as follows:
Combo into 6P - 5H - iad j.S - KSH - Slight Delay 214H~S.
Note that without the plink on H~S - when your opponent techs, you YRC immediately and have to react since your PKS input either becomes YRC or a j.K, and you have to choose immediately between SM and VCL to either reset, or continue combo accordingly.
But...since
1. Ino cannot chain command throw from an aerial normal
2. Slash has button priority over Heavy Slash
3. In GG you cannot FD during your airdash frames
4. VCL & SM -command grab- have the same input motion....
If they don't tech, since you cannot chain air normals into command grab, VCL auto comes out.
If the DO tech, the plink of H~S is enough so that you will not activate the Slash button priority over the Heavy Slash. The delay on the 214H~S input is to ensure you do not lose your Heavy Slash input during the YRC flash/freeze - causing VCL to come out instead.
Since I-no does amazing damage in the corner, this OS is best served for combos heavily prorated: note starter, 2K, j.K and multiple air normals.
Finally, be aware that attacks that connect on your opponent during YRC/RC slowdown force prorate 80%. You can delay your SM input if you manually wait after the YRC so that SM connects and grabs the opponent after the YRC slowdown has ended. However, since your opponent gains all air movement options back after a tech, if you delay SM you run the chance of letting them double jump out of the command grab range.
Shoutouts to Koichi for showcasing this on H.H's stream - over on the OgreLive Channel
GUILTY GEAR Xrd -SIGN-
store.playstation.com/#!/ja-jp/tid=CUSA00848_00
I-no's command grab - Sterilization Method-, is one of her most strongest moves in her moveset. Unfortunately, many times landing Sterilization Method -SM for short- includes making hard reads on your opponents' teching habits.
Although YRC OS was removed in 1.10, this only applied to BURSTS, not Dead Angle, Blitz Shield, or Aerial Tech. This OS requires that you have at least 25% meter, and less than 50% if you do not want to waste all 50% if your opponent chooses not to tech.
The OS works as follows:
Combo into 6P - 5H - iad j.S - KSH - Slight Delay 214H~S.
Note that without the plink on H~S - when your opponent techs, you YRC immediately and have to react since your PKS input either becomes YRC or a j.K, and you have to choose immediately between SM and VCL to either reset, or continue combo accordingly.
But...since
1. Ino cannot chain command throw from an aerial normal
2. Slash has button priority over Heavy Slash
3. In GG you cannot FD during your airdash frames
4. VCL & SM -command grab- have the same input motion....
If they don't tech, since you cannot chain air normals into command grab, VCL auto comes out.
If the DO tech, the plink of H~S is enough so that you will not activate the Slash button priority over the Heavy Slash. The delay on the 214H~S input is to ensure you do not lose your Heavy Slash input during the YRC flash/freeze - causing VCL to come out instead.
Since I-no does amazing damage in the corner, this OS is best served for combos heavily prorated: note starter, 2K, j.K and multiple air normals.
Finally, be aware that attacks that connect on your opponent during YRC/RC slowdown force prorate 80%. You can delay your SM input if you manually wait after the YRC so that SM connects and grabs the opponent after the YRC slowdown has ended. However, since your opponent gains all air movement options back after a tech, if you delay SM you run the chance of letting them double jump out of the command grab range.
Shoutouts to Koichi for showcasing this on H.H's stream - over on the OgreLive Channel
GUILTY GEAR Xrd -SIGN-
store.playstation.com/#!/ja-jp/tid=CUSA00848_00










