Uploaded November 2022 | Updated September 2026, 2 weeks ago
Originated on the PS1 back in '98, Arc System Works' own TEAM NEO BLOOD and their multi-talented member Daisuke Ishiwatari (until being replaced by Jouji Narita in '07 in terms of the vocal stylings for Sol-Badguy), GUILTY GEAR is set in the post-apocalyptic future of 2180 within which a war has broken out between humans and bio-organic weapons referred to as GEARS - created by the fusion of "magic" and various creatures including humans. 10 fighters are sent out to prevent the resurrection of the leader of these Gears, JUSTICE, by entering into the Second Sacred Order Tournament. As for the other sequels and/or spinoffs displayed thereafter, their premises and gameplay features vary in terms of the situational events that take place:
GUILTY GEAR X (2000-01) - Reports of a newly-discovered commander Gear have surfaced less than a year following the previous game's events, and another Holy Knights Tournament ensues amid concerns about another war breaking out. A bounty is placed on the head of Dizzy, worth 50000 World Dollars if she's terminated, yet her life's been spared by Sol-Badguy upon being deemed harmless and later discovered by his rival Ky Kiske, currently appointed as the United Nations' police chief, no longer the Sacred Order of Holy Knights' chief. The Jellyfish Pirates' own Johnny & May eventually adopt her as part of that gang, and Jam Kuradoberi manages to finance her restaurant by taking all the credit for Dizzy's disappearance and obtaining her reward.
GUILTY GEAR X2 (2002) - 2 weeks later, following Dizzy's next disappearance...the Gears and the previous tournament combatants are investigated by a mysterious outfit, The Post-War Administration Bureau. In response to their needs & ambitions, the Bureau manages to create an endless army of mechanical clones of Ky Kiske - hence, the "Robo-Kys". All of the legendary combatants are enveloped in the warped, uncontrollable reality of "That Man's" latest servant, punk-rocker-witch I-NO.
GUILTY GEAR ISUKA (2003-04) - Although everything's the same like the other offerings, this allows an epic 4-player battle mode (2-on-2, 3-on-1 or Everyone for Themselves), and Boost Mode, among other features.
GUILTY GEAR XX ACCENT CORE (2007) - The 3rd updated version of Guilty Gear X2, after #Reload & Sharp.
© Arc System Works 1998-2007, in collaboration with Atlus / Sega Sammy / Aksys Games Localization Inc. I own ABSOLUTELY NOTHING - NONE OF THE FOLLOWING (except fair use, educational & entertainment purposes) IS INTENDED: INFRINGEMENT/VIOLATION/PLAGIARISM.
Originated on the PS1 back in '98, Arc System Works' own TEAM NEO BLOOD and their multi-talented member Daisuke Ishiwatari (until being replaced by Jouji Narita in '07 in terms of the vocal stylings for Sol-Badguy), GUILTY GEAR is set in the post-apocalyptic future of 2180 within which a war has broken out between humans and bio-organic weapons referred to as GEARS - created by the fusion of "magic" and various creatures including humans. 10 fighters are sent out to prevent the resurrection of the leader of these Gears, JUSTICE, by entering into the Second Sacred Order Tournament. As for the other sequels and/or spinoffs displayed thereafter, their premises and gameplay features vary in terms of the situational events that take place:
GUILTY GEAR X (2000-01) - Reports of a newly-discovered commander Gear have surfaced less than a year following the previous game's events, and another Holy Knights Tournament ensues amid concerns about another war breaking out. A bounty is placed on the head of Dizzy, worth 50000 World Dollars if she's terminated, yet her life's been spared by Sol-Badguy upon being deemed harmless and later discovered by his rival Ky Kiske, currently appointed as the United Nations' police chief, no longer the Sacred Order of Holy Knights' chief. The Jellyfish Pirates' own Johnny & May eventually adopt her as part of that gang, and Jam Kuradoberi manages to finance her restaurant by taking all the credit for Dizzy's disappearance and obtaining her reward.
GUILTY GEAR X2 (2002) - 2 weeks later, following Dizzy's next disappearance...the Gears and the previous tournament combatants are investigated by a mysterious outfit, The Post-War Administration Bureau. In response to their needs & ambitions, the Bureau manages to create an endless army of mechanical clones of Ky Kiske - hence, the "Robo-Kys". All of the legendary combatants are enveloped in the warped, uncontrollable reality of "That Man's" latest servant, punk-rocker-witch I-NO.
GUILTY GEAR ISUKA (2003-04) - Although everything's the same like the other offerings, this allows an epic 4-player battle mode (2-on-2, 3-on-1 or Everyone for Themselves), and Boost Mode, among other features.
GUILTY GEAR XX ACCENT CORE (2007) - The 3rd updated version of Guilty Gear X2, after #Reload & Sharp.
© Arc System Works 1998-2007, in collaboration with Atlus / Sega Sammy / Aksys Games Localization Inc. I own ABSOLUTELY NOTHING - NONE OF THE FOLLOWING (except fair use, educational & entertainment purposes) IS INTENDED: INFRINGEMENT/VIOLATION/PLAGIARISM.
![Mission: Impossible (4K Walkthrough - Part 2 of 2)
Back with yet another epic 2-part walkthrough for the masses!
Based on the 2nd TV series that ran from the fall of 88 to the spring of 90 (and need I remind everyone that this was WAY BEFORE ALL THAT ETHAN HUNT BALLYHOO; nothing against Tom Cruise?!), this American-and-European-only adaptation of said series revolves around the efforts of the IMF (Impossible Mission Force), assembled by the returning Jim Phelps (the late Peter Graves) as they solve a kidnapping case orchestrated by a terrorist group by the name of the SINISTER 7. Theyve shanghaied both a well-known scientist and Shannon Reed (another femme-fatale IMF operative, portrayed by Jane Badler; thus replacing Casey Randall portrayed by Terry Markwell).
The 3 main agents you take control of are from the show: Max Harte (the also-late Tony Hamilton), Grant Collier (Phil Morris, son of the also-late Greg Morris) and Nicholas Black (Thaao Penghlis), and in true TMNT fashion - if one of them dies, you can still continue on...but its an INSTANT GAME OVER IF THE ENTIRE IMF TRIO OF AGENTS GETS WASTED!!! At least theres infinite continues here unlike in TMNT, despite the fact that YOU HAVE TO GO THROUGH EVERY OBJECTIVE FROM SQUARE ONE!!!
©Ultra [RIP] c/o Konami / Paramount Pictures, CBS Studios 1990. I own ABSOLUTELY NOTHING - NONE OF THE FOLLOWING (except fair use & entertainment purposes) IS INTENDED: INFRINGEMENT/VIOLATION/PLAGIARISM.
NOTICE: This full, 2-part walkthrough (the second half of which were viewing) is in NO way, form or shape intended to be a speed run! If ANY single snap judgments/insults concerning my gaming/production prowess pop up anywhere on this or future segments...DISCIPLINARY ACTIONS WILL BE TAKEN, no questions asked!!
1st Half (Moscow, Venice, East Berlin): http://youtu.be/Ywaz2ZYjuMc
2nd Half (Switzerland, The Alps, Cyprus - Sinister 7s HQ): THIS IS IT! Mission: Impossible (4K Walkthrough - Part 2 of 2)](https://i.ytimg.com/vi/wIY8Ci2wBZY/mqdefault.jpg)
![Gradius 2 Walkthrough [Part 3]
Next on the list, a famed Japan-only sequel is yet to be mastered by the capable, highly-self-trained, highly-skilled hands of Yours Truly! This segment covers the final area, featuring pointless yet vital gibberish/bubble-spewing theatrics from the last boss, Gofer!
©Konami 1988. (I own ABSOLUTELY NOTHING) - Fair use intended.
NOTICE: Yet again, please refer to the one in Part 1. Gradius 2 Walkthrough [Part 3]](https://i.ytimg.com/vi/wZtvG_oqCyc/mqdefault.jpg)


