Uploaded August 2022 | Updated September 2026, 2 weeks ago
Rough draft idea for gameplay:
AI wouldn't be needed for a GTFO gametype. 20 zombies, 4 prisoners. Bots/players with depleted energy swords can be used. Attrition allows revives; zombies need to down all 4 prisoners with backsmacks to win, prisoners have limited ammo and infinite Grav Hammers with reduced range.
Prisoners need to enter bioscans(location volumes) to open doors, activate timers/alarms, etc.
twitter.com/DeathTempler
#haloinfinite #Forge
Rough draft idea for gameplay:
AI wouldn't be needed for a GTFO gametype. 20 zombies, 4 prisoners. Bots/players with depleted energy swords can be used. Attrition allows revives; zombies need to down all 4 prisoners with backsmacks to win, prisoners have limited ammo and infinite Grav Hammers with reduced range.
Prisoners need to enter bioscans(location volumes) to open doors, activate timers/alarms, etc.
twitter.com/DeathTempler
#haloinfinite #Forge










