Uploaded October 2021 | Updated September 2026, 1 hour ago
Updated run from my 25s pb. A further continuation of using duplicate cj as a remote helping hand.
For a bit of context as to what's happening I am shooting 1 rocket at the keypad to spawn in the russian target, at the same time im holding down my fire key in which clone cj is mowing down the target with a minigun. Unfortunately this alone doesn't pass the mission as his death is not 'registered' until you make it to the entrance of the warehouse and receive the 'he's in the back office' text, however with some testing I found his death can be registered properly if one of the guards on the other side of the entrance door is killed. Thus I fire a second rocket to wallbang a guard and complete the mission.
The glitch that granted me the use of a duplicate cj youtube.com/watch?v=eoE6Qhp0RI0&t=1127s&ab_channel=Rhans
Also implemented a dance warp as it's faster than trip skip.
Updated run from my 25s pb. A further continuation of using duplicate cj as a remote helping hand.
For a bit of context as to what's happening I am shooting 1 rocket at the keypad to spawn in the russian target, at the same time im holding down my fire key in which clone cj is mowing down the target with a minigun. Unfortunately this alone doesn't pass the mission as his death is not 'registered' until you make it to the entrance of the warehouse and receive the 'he's in the back office' text, however with some testing I found his death can be registered properly if one of the guards on the other side of the entrance door is killed. Thus I fire a second rocket to wallbang a guard and complete the mission.
The glitch that granted me the use of a duplicate cj youtube.com/watch?v=eoE6Qhp0RI0&t=1127s&ab_channel=Rhans
Also implemented a dance warp as it's faster than trip skip.










