GTA SA Mobile (My very own C++ Compiled Test Mod) @ps_lol
GTA SA Mobile (My very own C++ Compiled Test Mod)  @ps_lol
Uploaded January 2026 | Updated September 2026, 2 weeks ago
took me alot of hours and rough having a community to help me rahh
and i was able to figure it how can i mod it

no PC were used on this mod only Android (thanks to the guy showing me how to compile it using Android only so i can able to edit everywhere i want)
I learned C++ very quickly for some basics from how it works but when it comes with modding is not going well 💀...

i used this Open Source to handle gui so i can able to debug something alot that's why is useful
github.com/AndroidModLoader/AML_ImGui

apk used: gta sa aml 2.00 32 bit

i remember coding cleo on this before but today is very different right now
GTA SA Mobile (My very own C++ Compiled Test Mod)UEDG / Gameplay 15+ Minutes / Floor 4 / Hard DifficultySkated / Last Rework (IN PROGRESSING #1)Winlator V10 Final - Tony Hawk Pro Skater 1+2 - Snapdragon 870Roblox Dev Log - I Think is just hard to make a Baked Rail for Grinding :(Zenless Zone Zero Android / High Graphics SmoothGTA IV Multiplayer in Android Winlator GlibcI tried to Remake my AI Song Cant give up yet (Drum Version) on FL Studio MobileStick Nodes / Trying to Rig with Sprites 💀Asgore running over Dess Original References under 30 secondsGodot Engine - My Very First Try making with Path2DRPCS3-Android Alpha 4 / Skate 3 / SD 870
PS_LOL |

GTA SA Mobile (My very own C++ Compiled Test Mod)

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