Group Echo - ChessPuzzy @CambridgeComputerLab
Group Echo - ChessPuzzy  @CambridgeComputerLab
Uploaded April 2025 | Updated September 2026, 1 hour ago
Client: Murad Abdulla, IMC

Adarsh Ganeshbabu, Atharv Nema, Eric Li, Ishmael Keita, Maja Kokot, Max Tan

This challenge is to create a tool that generates chess puzzles (e.g., checkmates in 2 or 3 moves) by analysing real game positions from publicly available datasets or coming up with "fake" positions - although legal positions in chess! Existing chess engines like Leela and Stockfish provide an evaluation score on any move, helping to identify when someone has missed a check mate, or didn't see the best move from a position. These
outputs can then be used as a puzzle. Your objective is to use AI methods to generate puzzles, based on patterns learned from real games. The puzzles should be classified as belonging to recognised categories (e.g. pins/skewer puzzles, queen + knight combination puzzles, rook endgame puzzles, etc). You should also assign ratings or difficulty level to each puzzle.
Group Echo - ChessPuzzyDesign Projects 2018 - Group Lima - Sustainable gamingA Blue Plaque for EDSAC - the first computer built at Cambridge University.Group Mike - Intuitive Business DataGroup Romeo - Talk InteractiveGroup Alpha - Agent Of ThingsGroup Projects 2019 - Group Golf - Eyes in the sky
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Group Echo - ChessPuzzy

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