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KCGemini | Grounded: Director Schmector solo [Whoa! difficulty - No damage] @KCGemini | Uploaded October 2022 | Updated October 2024, 3 hours ago.
Official Release v1.0.4.3941

It's safe to say that he didn't have much fun at all.

I would have let my previous video stand, but I had a few issues with it:

* Due to the self-hitting Barbarian mutation bug before 1.02's release, it became a detriment to the battle. It, combined with other +attack buffs, evaporates Schmector's HP.

* The Assassin (Mantis) armor set is not only slightly bugged, but its utility is never fully realized because it is highly reliant on crits. Its set bonus, Critical Chain, only works with charged attacks, not normal ones. Secondly, it only gives a measly 2.5% extra crit during activation.

If one doesn't know current crit values, they were stealth nerfed *heavily* upon version 1.0's release: Coup De Grass at level 2 gives 5% crit, Spider Slider slider gives 5% crit, and Thor's Pendant gives 1% crit, which maxes crit for most weapons at 11%. The Assassin armor's abilities (bleed and extra stun) are also tied to active crits. The former does not affect Schmector, and extra stun hardly changes the battle. Despite belonging to a boss, it's a very underwhelming armor set.

I also forgot to show my mutations at the end of the last video. Not much has changed text-wise if you've already read about Schmector's mechanics in the previous video, but here you go:

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* Before his HP reaches the 80% mark, strafing and being aware of his charged electric shot is all one needs to worry about. After his blue charge, the corners become safer when the wall turrets fire, as the bouncing electric shots can be easily seen.

(In this video, however, he takes so much damage so fast that this part is skipped entirely.)

* At the 60% mark, assuming you don't score a crit as I did in the video, you should hold block with a shield during his orange spider charge. Otherwise, it'll do a tiny amount of damage before the spiders come out of the two side doors. This is likely a bug, as the other two charges he does have no ability to do damage.

* At the 40% mark, if a crit isn't scored during this orange charge, going to the side of the room with the uncharged electric turrets is the best option, as lasers will soon fire. From there, one can move from side to side and dodge any shots he attempts. Unfortunately, Schmector will likely activate the lasers again once they time out, making this a lengthy phase for the unlucky.

(I was near the necessary spot to stay safe from the green lasers, but I decided instead to duck the 'V' pattern to bum-rush him here to end the battle. Usually, you'd want to stay to the side where the laser's targeting ends.)

* The last 20% is something else, as Schmector prioritizes all three charges above regular attacks. From here, crouch to pre-emptively evade the lasers and go all out. Hopefully, the fight ends before the spider charge is activated; otherwise, getting hit is all but guaranteed.

(Unlike the last video, his robot body fell apart in this phase before doing much of anything.)

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Items and Equipment:
Club of the Mother Demon (w/ Sour Upgrade) - Lv. 8 (pain bat)

Entomologist Badge - 10% more attack? Yes, please. Barbarian already gives imperfect block, so this redundancy can only be used to the player's advantage.

Eyepatch (Sleek) - Adds 10% more to one's attack, but at the cost of taking 25% extra damage.

Fire Ant Chestplate + Leggings (Sleek) - Combined, they give a 20% chance to inflict corrosion on the enemy, which reduces defense by 15% for 10 seconds. Add the attack buffs with the high attack of the Club of the Mother Demon, and the damage can get pretty silly.

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Drinks and Food:
Spider Slider - For extra crit chance (+5%)
Green Machine - For faster stamina recovery (+20%)
Boost Juice - For more base stamina (+20)
Liquid Rage - For more attack (+10%)

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Mutations:
Barbarian Lv. 3 - Gives a significant attack buff (20%) but sacrifices the ability to perfect block.
Buff Lungs - 30 more stamina; can't go wrong with that.
Coup De Grass Lv. 2 - 5% crit chance, amplify the pain.
Cardio Fan Lv. 3 - Heavy bat needs fast stamina regeneration.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits is a sight to see.

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Here's the previous video if you want to see the difference in effectiveness:
youtube.com/watch?v=7xvNkW8XPGA
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Grounded: Director Schmector solo [Whoa! difficulty - No damage] @KCGemini

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