Uploaded December 2023 | Updated September 2026, 24 minutes ago
Gravity Calamity was created in Fall 2020 by six student developers in Cohort 30, as part of SMU Guildhall's Team Game Production I curriculum.
Team1Up’s original idea for Gravity Calamity focused on elements from both puzzle games and platformers. Our goal was to create a game that involved puzzle solving and light exploration in a post-apocalyptic world without being too dark.
Gravity Calamity was created in Fall 2020 by six student developers in Cohort 30, as part of SMU Guildhall's Team Game Production I curriculum.
Team1Up’s original idea for Gravity Calamity focused on elements from both puzzle games and platformers. Our goal was to create a game that involved puzzle solving and light exploration in a post-apocalyptic world without being too dark.
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