Uploaded August 2026 | Updated September 2026, 2 weeks ago
This is a recreation of the first GTA Prototype, written in C#. It actually does a little more than the original, bu allowing a full tilt to be viewed directly from the top.
It doesn't use any persepective or complicated maths, as everything is just simple scaling. The "tops" of the blocks aren't proper texturemapped quads either, but scaled squares drawn "squint" on screen.
The original GTA initially used this method to draw the cars, but eventually used 2 texture mapped triangles to do it properly, as it was much cleaner.
Become a Patreon at: patreon.com/mikedailly
Main Website: lemmings.info
Instagram: instagram.com/_mikedailly
Discord: discord.gg/RvG4pNJBKb
This is a recreation of the first GTA Prototype, written in C#. It actually does a little more than the original, bu allowing a full tilt to be viewed directly from the top.
It doesn't use any persepective or complicated maths, as everything is just simple scaling. The "tops" of the blocks aren't proper texturemapped quads either, but scaled squares drawn "squint" on screen.
The original GTA initially used this method to draw the cars, but eventually used 2 texture mapped triangles to do it properly, as it was much cleaner.
Become a Patreon at: patreon.com/mikedailly
Main Website: lemmings.info
Instagram: instagram.com/_mikedailly
Discord: discord.gg/RvG4pNJBKb










