Uploaded May 2021 | Updated September 2026, 16 hours ago
Music: Sen no Kiseki Super Arrange Version - Don't be Defeated by a Friend!
youtube.com/watch?v=oo7jUwMmSA8
This video features pure Full Auto teams; we don't touch the orange attack button. There are many setups which involves partial FA 2-button RB and manually clicking attack.
Unfortunately due to the usage of FLB Opus, the character choices becomes very limited. Skills on each character must be carefully considered. I do not have characters such as S.Mim , Mugen and Lancelot & Vane to test out their viability as an alternative to the characters featured here.
Characters including but not limited to R Lamretta and R Viceroy can be potentially used if you have ULB Opus, since they don't use skills in FA. (See Midokuni list at the bottom)
For Full Auto Teams, I focus on timing only since you do not require much attention and focus unlike Partial FA and Manual.
FA, click back/refresh to skip into the Result screen and start new battle with 0* Shiva support.
1. FA OTK Ougi Team (22 Seconds) 00:00
MC: Relic Buster. No CCW required.
Core Characters: Alannan AND Sturm (consumes 20% bar to prevent Alannan S2 usage)
Grid: Non-ULB Opus, hence my resulting grid will be rather unorthodox to cater for FA OTK. ULB Opus Stamina + 1 flex should be able to replace M2.5 and Prom Staff.
Note(!!):
• I THINK Sturm hits much harder due to her Assassin cap and S3 buff. Not sure if the 20% C.A Dmg in OMP was required to reach that Ougi Dmg.
Update(!!!):
•• Prom Staff can be replaced with a SL15 Colo Cane, slight drop in damage.
2. FA OTK Autos Team (27 Seconds) 01:28
MC: Relic Buster. No CCW required.
Core: Alannan, Yuisis* and Sbea*
*For FLB Opus and FLB 5 AES, as per my grid
Characters/Grid can be more flexible if one has ULB Opus, ULB Astral, S.Mimemel, etc etc you get the idea...
Grid: Note that my FLB Opus has CA Cap Up; ignore it.
-----
Characters Over Mastery Bonuses
Alannan: 1.2k Att, 11% CA Cap. 2* x 2 Att and 20% fire att nodes .18% Fire att Earring
Tabina: 1.8k Att, 10% Debuff success. 1* x 1 Att and 3* Debuff nodes.
Sturm: 2.7k Att, 20% CA Dmg. 1* x 2 Att and 1* Ca Dmg nodes.
Yuisis: 1.8k Att
Sbea: 1.5k Att
Reference:
https://gbf.wiki/User:Midokuni/Notepad/FireOTK
https://gbf.wiki/User:Midokuni/Notepad/Full_Auto/Characters/Fire
Music: Sen no Kiseki Super Arrange Version - Don't be Defeated by a Friend!
youtube.com/watch?v=oo7jUwMmSA8
This video features pure Full Auto teams; we don't touch the orange attack button. There are many setups which involves partial FA 2-button RB and manually clicking attack.
Unfortunately due to the usage of FLB Opus, the character choices becomes very limited. Skills on each character must be carefully considered. I do not have characters such as S.Mim , Mugen and Lancelot & Vane to test out their viability as an alternative to the characters featured here.
Characters including but not limited to R Lamretta and R Viceroy can be potentially used if you have ULB Opus, since they don't use skills in FA. (See Midokuni list at the bottom)
For Full Auto Teams, I focus on timing only since you do not require much attention and focus unlike Partial FA and Manual.
FA, click back/refresh to skip into the Result screen and start new battle with 0* Shiva support.
1. FA OTK Ougi Team (22 Seconds) 00:00
MC: Relic Buster. No CCW required.
Core Characters: Alannan AND Sturm (consumes 20% bar to prevent Alannan S2 usage)
Grid: Non-ULB Opus, hence my resulting grid will be rather unorthodox to cater for FA OTK. ULB Opus Stamina + 1 flex should be able to replace M2.5 and Prom Staff.
Note(!!):
• I THINK Sturm hits much harder due to her Assassin cap and S3 buff. Not sure if the 20% C.A Dmg in OMP was required to reach that Ougi Dmg.
Update(!!!):
•• Prom Staff can be replaced with a SL15 Colo Cane, slight drop in damage.
2. FA OTK Autos Team (27 Seconds) 01:28
MC: Relic Buster. No CCW required.
Core: Alannan, Yuisis* and Sbea*
*For FLB Opus and FLB 5 AES, as per my grid
Characters/Grid can be more flexible if one has ULB Opus, ULB Astral, S.Mimemel, etc etc you get the idea...
Grid: Note that my FLB Opus has CA Cap Up; ignore it.
-----
Characters Over Mastery Bonuses
Alannan: 1.2k Att, 11% CA Cap. 2* x 2 Att and 20% fire att nodes .18% Fire att Earring
Tabina: 1.8k Att, 10% Debuff success. 1* x 1 Att and 3* Debuff nodes.
Sturm: 2.7k Att, 20% CA Dmg. 1* x 2 Att and 1* Ca Dmg nodes.
Yuisis: 1.8k Att
Sbea: 1.5k Att
Reference:
https://gbf.wiki/User:Midokuni/Notepad/FireOTK
https://gbf.wiki/User:Midokuni/Notepad/Full_Auto/Characters/Fire




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Noob mistakes were made.
Played this Challenge thrice.
My tactics & observations:
1. You have roughly 3 mins before the enemy attacks.
2. Take advantage of scattered supplies and slow & steady stream of enemy flow.
3. My micro sucks alot.
4. Build alot of L.Outposts, abit of T.Crawler and several Inferno Cannons
5. Micro the shit out of the I.Cannons.
6. Build Command Center for Support Powers to eliminate a bulk of enemy vehicles after the 1st layer of Gatling cannons. Command & Conquer Generals Zero Hour: Infantry General Challenge 3 (HARD)[vs Tank General]](https://i.ytimg.com/vi/noG0iS-tlG0/mqdefault.jpg)

![[Eng] Tales of Innocence Final Boss [Hard/No Items/No Deaths][60 FPS]
Final Boss : 0:11
English Patched.Translation done by Absolute Zero!
Doing Hard mode,NIND challenge.
And I thought I lost my save file 2 or 3 years ago...
Ray is OP. AI needs to be setup properly(Which I didnt :P)
At least have 1.2k hp for the Stomp Attack, Guardian Style for all characters.
Reach 2nd phase asap, where boss will spam Meteor storm instead of Stomp Attack
Laugh at the Meteor storm with fire resist accessories
Infinity Jam to counter Stomp
Enjoy 60 fps
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Game: Dawn of War - SoulStorm (Steam Version)
Mod: Ultimate Apocalypse
http://www.moddb.com/mods/ultimate-apocalypse-mod
PS: Unfortunately my native screen resolution is 16:10.
Okay, what the heck; didnt expect the available building space to be so small. Dawn of War - Ultimate Apocalypse MOD Inquisition vs Tyranids Gameplay [60 FPS]](https://i.ytimg.com/vi/oWohkgySwP0/mqdefault.jpg)

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Played this twice. VERY relaxing compared other earlier challenges.
My tactics & observations:
1. Two supply centers, 1 barracks(for oil derricks) & 1 airfield immediately
2. Get 2 or 3 Helix (5 TH,3 Minis) to defend base in guard mode. Note that Battlemasters deaths can damage Helix
3. Get Black Lotus to capture the leftmost N.Silo, then the rightmost N.Silo. Watch out for radiation pockets in the middle
4. Build up economy & 12+ MiGs to eliminate 3rd Silo (Black Napalm needed)
5. 16 MiGs to eliminate 4th Silo
6. Spam MiGs, focus on Structures like Nuclear Plants, Barracks, War Factory, Airfield, Supply Center and Command Center. Command & Conquer Generals Zero Hour: Infantry General Challenge 5 (HARD)[vs Nuclear General]](https://i.ytimg.com/vi/p5OkWX7J6mw/mqdefault.jpg)