Digital Dragons | GPU Reshape – Modern Shader Instrumentation and Instruction Level Validation @DigitalDragonsForGamedev | Uploaded 2 days ago | Updated 18 hours ago
Miguel Petersen, Lou Kramer
In this session we present GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shaders, tracing down issues to the exact line of source code. We discuss the challenges with instrumenting across multiple intermediate representations, and how a unified model was achieved through a custom intermediate language capable of seamless bi-directional translation. With a deep dive into current validation methodologies, and what the future of instrumentation may hold
Miguel Petersen, Lou Kramer
In this session we present GPU Reshape, a just-in-time instrumentation framework with instruction level validation of shaders, tracing down issues to the exact line of source code. We discuss the challenges with instrumenting across multiple intermediate representations, and how a unified model was achieved through a custom intermediate language capable of seamless bi-directional translation. With a deep dive into current validation methodologies, and what the future of instrumentation may hold