Uploaded May 2026 | Updated September 2026, 3 weeks ago
This month Jason and Mathieu are joined by Chris Bieneman as we discuss GPU programming and HLSL.
News
devblogs.microsoft.com/oldnewthing/20260421-00/?p=112247
mpusz.github.io/mp-units/HEAD/blog/2026/04/11/preventing-integer-overflow-in-physical-computations
pvs-studio.com/en/blog/posts/cpp/1366
Discussion links
Playstation 4 Uses Clang 2013 US Dev Meeting- Paul Robinson "Developer Toolchain for the Playstation 4" - youtube.com/watch?v=anPMIHA8FUY
HLSL Decades in the making: youtube.com/watch?v=4zVhKBLvP1o
* GLSL: Origins, Observations and Opportunities - Randi Rost - youtube.com/watch?v=km6JVauxyBg
Redefining the Software Engineering Profession for AI - Mark Russinovich (MSR) & Scott Hanselman (CoreAI) - dl.acm.org/doi/full/10.1145/3779312
"Two Compilers, One Language, No Specification" youtube.com/watch?v=sVq5khCXkbw
github.com/hlsl-tc57
github.com/microsoft/hlsl-specs
This month Jason and Mathieu are joined by Chris Bieneman as we discuss GPU programming and HLSL.
News
devblogs.microsoft.com/oldnewthing/20260421-00/?p=112247
mpusz.github.io/mp-units/HEAD/blog/2026/04/11/preventing-integer-overflow-in-physical-computations
pvs-studio.com/en/blog/posts/cpp/1366
Discussion links
Playstation 4 Uses Clang 2013 US Dev Meeting- Paul Robinson "Developer Toolchain for the Playstation 4" - youtube.com/watch?v=anPMIHA8FUY
HLSL Decades in the making: youtube.com/watch?v=4zVhKBLvP1o
* GLSL: Origins, Observations and Opportunities - Randi Rost - youtube.com/watch?v=km6JVauxyBg
Redefining the Software Engineering Profession for AI - Mark Russinovich (MSR) & Scott Hanselman (CoreAI) - dl.acm.org/doi/full/10.1145/3779312
"Two Compilers, One Language, No Specification" youtube.com/watch?v=sVq5khCXkbw
github.com/hlsl-tc57
github.com/microsoft/hlsl-specs










