Burning Fish Gaming | Goodman Dancing (Lithtech Techdemo) @BurningFishGaming | Uploaded January 2011 | Updated October 2024, 4 days ago.
A video-capture of an old Lithtech-techdemo.
From the ReadMe:
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LithTech Technology Demo #1
October 3, 2000
This is a tech demo designed to show some of the LithTech 3DGOS animation capabilities.
The "Goodman" model is 1196 polygons. The reflective floor he is standing on doubles the polycount, bringing it to a near total of 2400 polygons just for the model display (world geometry not counted).
LithTech combines a Weighted Skeletal Animation System with Animation Blending to simulate hundreds of realistic movements such as enemies getting in and out of chairs, picking up weapons, or opening doors (or even dancing!).
The music that the character "Goodman" (from the PC game No One Lives Forever) is dancing to is generated via Direct Music and is originaly from the PC game "No One Lives Forever."
A video-capture of an old Lithtech-techdemo.
From the ReadMe:
-----------------------------------------------
LithTech Technology Demo #1
October 3, 2000
This is a tech demo designed to show some of the LithTech 3DGOS animation capabilities.
The "Goodman" model is 1196 polygons. The reflective floor he is standing on doubles the polycount, bringing it to a near total of 2400 polygons just for the model display (world geometry not counted).
LithTech combines a Weighted Skeletal Animation System with Animation Blending to simulate hundreds of realistic movements such as enemies getting in and out of chairs, picking up weapons, or opening doors (or even dancing!).
The music that the character "Goodman" (from the PC game No One Lives Forever) is dancing to is generated via Direct Music and is originaly from the PC game "No One Lives Forever."