Good but NOT Great!! Bully Club Mk I Impressions & Gameplay | Warhammer 40K: Darktide @TheWileSpice
Good but NOT Great!! Bully Club Mk I Impressions & Gameplay | Warhammer 40K: Darktide  @TheWileSpice
Uploaded August 2023 | Updated September 2026, 4 days ago
Damnation gameplay using the "Brunt Special" Mk I Bully Club & Lorenz Mk VI Rumbler.

I have Mixed opinions on the Mk I Bully Club.

I enjoy it because its powerful and can deal with heavy targets quite easily, providing versatility if you pick a ranged option that can't deal with Crushers for example. You are able to Bless the weapon with both Confident strike and / or Momentum which enables you to keep yourself in the battle by providing an abundance of toughness during combat.

However there is one, very frustrating caveat to this weapon. The weak-spot hitbox. Never have I experienced such a rubbish hitbox on a weapon before. The weapons power and potential is extremely stunted by a weak-spot lottery and is something that needs to be fixed. This would likely take the weapon from a High B, Low A tier to a High A or S tier weapon.

Once you realise you do not hit weak-spots 80% of the time, you begin to grow frustrated with the weapon.

Never the less, I did have a fun time using the weapon and it is definitely a strong pick to take into the Hive, especially if you need to make up for the lack of Carapace damage on your ranged weapon.

Let me know your thoughts on the weapon down below.

LOADOUT:

Lorenz Mk VI Rumbler
"Brunt Special" Mk I Bully Club
Feats: 3-1-1-1-1-2

If you enjoyed this gameplay, check out my channel for more Darktide gameplay, including Hi-Intensity Shock Troop runs & SUBSCRIBE to stay tuned for more.

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Good but NOT Great!! Bully Club Mk I Impressions & Gameplay | Warhammer 40K: Darktide

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