Uploaded September 2009 | Updated September 2026, 2 weeks ago
I downloaded a Square SNES soundfont, which among other things includes Chrono Trigger instrumentation.
I found an orchestral remix midi of Goldenrod City and decided to use the Chrono Trigger soundfont to see what it would sound like on a SNES.
I used "Fruity Free Filter" on each of the 8 channels to simulate the SNES' interpolation, and I used "Fruity Delay Bank" to simulate the SNES' reverb.
Made in FL Studio 8.
I downloaded a Square SNES soundfont, which among other things includes Chrono Trigger instrumentation.
I found an orchestral remix midi of Goldenrod City and decided to use the Chrono Trigger soundfont to see what it would sound like on a SNES.
I used "Fruity Free Filter" on each of the 8 channels to simulate the SNES' interpolation, and I used "Fruity Delay Bank" to simulate the SNES' reverb.
Made in FL Studio 8.










