GoldenEye DevTalk - Audience Q & A - Creating the Nintendo 64 Classic @TheCentreforComputingHistory
GoldenEye DevTalk - Audience Q & A - Creating the Nintendo 64 Classic  @TheCentreforComputingHistory
Uploaded May 2022 | Updated September 2026, 3 weeks ago
Celebrating 25 years of GoldenEye, on the 8th May 2022, we were joined by three very special guests who were all part of the development team - Martin Hollis, Dr. David Doak and Brett Jones. In this live audience Q & A you'll hear about the development of the game, their experiences and more! A really special opportunity to hear first hand what is involved in creating a game that would become the seminal game for the N64.

Special Thanks to our Exec Producers:
Thomas Noel Collister Jackson
Johnny Blanchard
Chris Turner
RetroBytes

Help us create more videos!
Support us through Patreon : patreon.com/computinghistory

Museum Website : ComputingHistory.org.uk
Twitter : twitter.com/computermuseum
Facebook : facebook.com/computinghistory
GoldenEye DevTalk - Audience Q & A - Creating the Nintendo 64 ClassicHow do you test a chip that doesnt exist? - Hugo Tyson - ARM at 40 anniversary, Talk 6Colossus - The Greatest Secret in the History of ComputingTom Scott with the Acorn BBC MicroThe Prototype Sinclair ZX Spectrum ROM DownloadAdrians PV-2000 game collection #casio #retro #computer #gamingActive Book - Promotional VHS Video 1991 - Hermann Hauser - Pen ComputerTechTalk: Matt Syrett - A Career in 3D ArtAbug Talks - Kieran Connell talks about Coding the BEEB-NICCC demo on the BBC MicroTechTalk: Toshi Omagari - Arcade TypographyColossus changed history #computing #colossus #enigma #bletchleypark #ww2 #engineeringThe ARM... kind of needed compilers - Lee Smith and Arthur Norman - ARM at 40 anniversary, Talk 1
The Centre for Computing History |

GoldenEye DevTalk - Audience Q & A - Creating the Nintendo 64 Classic

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER