Golang Gophermark #shorts @UnitOfTimeYT
Golang Gophermark #shorts  @UnitOfTimeYT
Uploaded September 2022 | Updated September 2026, 1 week ago
I was curious how the performance of Golang is impacted by using libraries through CGO. Specifically I wanted to see how the performance drops when I use OpenGL in Golang instead of C++. So I wrote a benchmark similar to bunnymark in Go and C++ to compare average frame times.

Full Video: youtu.be/ZuVyxnpMZO4

Don't mind me. Just testing out YouTube shorts.
#shorts
Golang Gophermark #shortsI rewrote my dungeon generator!Mythfall - Golang Gamedev[Making an MMO] Episode 5 - Tilemaps and render batchingMythfall - Golang GamedevGolang Gamedev: New Biomes!Sharing systems between client and server [Making an MMO - E11]Mythfall - Golang GamedevGolang Bullethell MMO: Code Refactor till my eyes bleeddodge roll vs dash?Mythfall Devlog: The Ancient Ruins[Making an MMO] Episode 2 - Spritesheets, Spritesheets, and JSON decoding
UnitOfTime |

Golang Gophermark #shorts

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER