Professor Goo | "Gods Don't Bleed" - Sound FX only @professorGoo | Uploaded March 2013 | Updated October 2024, 3 hours ago.
Original video: youtu.be/6l9PuQl3kQ0
A version for you guys in case you've wondered how I did the sound effects. Without the music, you can hear the sound in all its glory. Most sounds are multiple sounds layered together. You usually never want to play one sound at once, since it was recorded in a different context. To get the most fitting noise, you should combine different sounds.
Sound design revolves around putting sounds that would normally not be presented in that situation, but ignite a certain response from the audience that is fitting to the situation. For example, the loud booming noise when Herobrine pounds the ground and the zombies go flying is a compilation of thunder, a canon shot, and a low earthquake-like rumble.
Original video: youtu.be/6l9PuQl3kQ0
A version for you guys in case you've wondered how I did the sound effects. Without the music, you can hear the sound in all its glory. Most sounds are multiple sounds layered together. You usually never want to play one sound at once, since it was recorded in a different context. To get the most fitting noise, you should combine different sounds.
Sound design revolves around putting sounds that would normally not be presented in that situation, but ignite a certain response from the audience that is fitting to the situation. For example, the loud booming noise when Herobrine pounds the ground and the zombies go flying is a compilation of thunder, a canon shot, and a low earthquake-like rumble.