Uploaded December 2023 | Updated September 2026, 55 minutes ago
Is it possible to make a 2D MMORPG using Godot Engine? Does the Network API support dedicated servers? What about prediction, interpolation, and extrapolation? How to set up a custom or self-hosted server? What about anti-cheating? These questions and more are answered in this very video!
Pre-order The Essential Guide to Making Multiplayer Games in Godot 4.0
📙packt.link/UcpRG
Packt Learning Platform:
➡️subscription.packtpub.com
ENetMultiplayerPeer setting up a server official tutorial
➡️docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html#initializing-the-network
Let's bring the Tween Node back!
➡️github.com/godotengine/godot-proposals/issues/7892#issuecomment-1738819904
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps
0:00 - Intro
0:41 - Up to date with Godot 4.2?
1:44 - Dedicated servers
2:46 - Port-forwarding
4:44 - P2P and Server-Client hosting
5:36 - PDF or Online versions?
7:03 - Secure data transmission
8:06 - Server-side prediction
10:35 - Setting up a server
11:17 - Hardest part of making online multiplayer games
15:31 - How to make a 2D MMORPG?
17:33 - Cloud architectures and concurrent sections
19:18 - Is it hard to implement prediction?
19:51 - Upvote Bring Tween Back proposal
22:35 - Interpolation, I beg!!
23:27 - Custom and self-hosting
25:16 - Bitpacking and Compression
28:16 - Ending
29:04 - Pre-order with 5% discount
29:32 - Outro
Is it possible to make a 2D MMORPG using Godot Engine? Does the Network API support dedicated servers? What about prediction, interpolation, and extrapolation? How to set up a custom or self-hosted server? What about anti-cheating? These questions and more are answered in this very video!
Pre-order The Essential Guide to Making Multiplayer Games in Godot 4.0
📙packt.link/UcpRG
Packt Learning Platform:
➡️subscription.packtpub.com
ENetMultiplayerPeer setting up a server official tutorial
➡️docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html#initializing-the-network
Let's bring the Tween Node back!
➡️github.com/godotengine/godot-proposals/issues/7892#issuecomment-1738819904
Support!
☕ Ko-Fi: ko-fi.com/pigdev
My games, assets, and ebooks:
🕹️ itch.io: pigdev.itch.io
Join the community!
💬 Discord discord.com/invite/zfqfpQh
🐦 Twitter: twitter.com/pigdev
Timestamps
0:00 - Intro
0:41 - Up to date with Godot 4.2?
1:44 - Dedicated servers
2:46 - Port-forwarding
4:44 - P2P and Server-Client hosting
5:36 - PDF or Online versions?
7:03 - Secure data transmission
8:06 - Server-side prediction
10:35 - Setting up a server
11:17 - Hardest part of making online multiplayer games
15:31 - How to make a 2D MMORPG?
17:33 - Cloud architectures and concurrent sections
19:18 - Is it hard to implement prediction?
19:51 - Upvote Bring Tween Back proposal
22:35 - Interpolation, I beg!!
23:27 - Custom and self-hosting
25:16 - Bitpacking and Compression
28:16 - Ending
29:04 - Pre-order with 5% discount
29:32 - Outro










