@Miziziziz
  @Miziziziz
Miziziziz | Godot procedurally generated 3d hair/ribbons using Immediate Geometry @Miziziziz | Uploaded April 2019 | Updated October 2024, 16 hours ago.
script: pastebin.com/y0aAXQeh

if anyone knows a better way to do line 48 let me know
Godot procedurally generated 3d hair/ribbons using Immediate GeometryBullet Fractals devlog 4 - Starting to polishInventory system coming along nicely :)Bullet Maze : Ripping off a game to make something original - Behind the GameHuman Spiderweb Playthrough : My Ludum Dare 46 EntryGodot Quick Tip: UI Anchors(Part 4) Making a Commercial Steam Game in One Month - The Road to Releaseif Don Quixote was a PS1 gameHow to make PS1 style graphicsBullet Fractals devlog 3 - replay system[Stream] Ludum Dare development stream part 1Four Game Developers, One Art Kit, We Each Make A Game (feat Heartbeast, Lana Lux, Aidan Cushing) 7

Godot procedurally generated 3d hair/ribbons using Immediate Geometry @Miziziziz

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