Godot OpenXR Render Models @BastiaanOlij
Godot OpenXR Render Models  @BastiaanOlij
Uploaded January 2026 | Updated September 2026, 5 days ago
In this video we'll take a look at the OpenXR render models implementation in Godot.
This video also shows setting up hands with proper finger tracking.

Timestamps:
00:00 Introduction
01:20 Adding render models to a scene
02:00 Demo of basic render model functionality
02:18 Adding hand models
04:55 Demo of render model and hand interaction
05:25 Targeting specific render models by tracker
07:15 Preventing hands and/or controllers moving through walls
10:10 Final demo

Links related to this video:
- Getting started tutorial: youtube.com/watch?v=shbHGhkh4NM&list=PLe63S5Eft1KYnP9PJr19qM85P42sFP0hz&index=1
- This projects source: github.com/BastiaanOlij/godot-openxr-render-models
- Additional Godot XR demos: github.com/godotengine/godot-demo-projects/tree/master/xr

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Godot OpenXR Render Models

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