Godot One Screen Platformer #10 - Checkpoints/Reset @luke_rs
Godot One Screen Platformer #10 - Checkpoints/Reset  @luke_rs
Uploaded August 2021 | Updated September 2026, 2 weeks ago
Special Note : In video #12 I change the player damage system so that it is on the player, which will make it so the code on the traps is unnecessary. However, I still recommend doing this part of the video if you are following along, so you don't get confused later.
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Godot One Screen Platformer #10 - Checkpoints/Reset

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