Uploaded February 2025 | Updated September 2026, 46 minutes ago
Exported the Godot 4 TPS level to glTF and imported it into Blender to remove the ceiling and the light shaft cones, allowing better interior lighting in the Kajiya viewer, which supports only one light source. After exporting as GLB and loading it into the viewer, the scene remained unchanged except for the removed ceiling and shaft light cones. The result looks stunning, running smoothly at 50 FPS in 1920x1080 on an RTX 3060. The scene does have a HDRI environment map. Note: this is standalone viewer, not a render for Godot 4.
Exported the Godot 4 TPS level to glTF and imported it into Blender to remove the ceiling and the light shaft cones, allowing better interior lighting in the Kajiya viewer, which supports only one light source. After exporting as GLB and loading it into the viewer, the scene remained unchanged except for the removed ceiling and shaft light cones. The result looks stunning, running smoothly at 50 FPS in 1920x1080 on an RTX 3060. The scene does have a HDRI environment map. Note: this is standalone viewer, not a render for Godot 4.





