Godot 4 Environment Showcase: Stylized Procedural Sky - clouds, sun and gradients @emaceart4063
Godot 4 Environment Showcase: Stylized Procedural Sky - clouds, sun and gradients  @emaceart4063
Uploaded August 2026 | Updated September 2026, 41 minutes ago
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A stylized procedural sky for Godot 4 - no textures, no cubemaps, the whole sky is drawn by one shader. Every slider moved from end to end, one at a time, so you can see what each setting actually does before you download it.

Get it:
Itch.io - emaceart.itch.io/free-stylized-procedural-sky-godot-skybox-shader


In the shader:
- five cloud patterns: billowing, feathered streaks, round puffs, diagonal bands, connected cotton
- posterization flattens the clouds into one to eight steps
- coverage, stretch, swirl and wind speed on separate sliders, clouds change shape as they drift
- sun disc with glow, aimed by hand or taken from a DirectionalLight3D
- directional sky gradient with angle and spread, haze above the ground
- colour grading in the material: exposure, contrast, saturation, lift, gamma, gain
- 38 settings in six inspector groups, two ready materials: clear daylight and warm dusk
- demo scene with a slider panel, press H to hide it

Godot 4.7 or newer, Forward+ renderer. Recorded in Movie Maker mode at 1920x1080, 60 fps.

Chapters:
0:00 Wide shot and cloud coverage
0:11 Cloud density, softness and scale
0:23 Posterization bands, stretch and swirl
0:35 Five cloud patterns, height and speed
0:48 Horizon, sun disc and glow
1:04 Warm dusk preset - gradient, atmosphere and grading
1:24 Closing wide shot

#godot #gamedev #shaders
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Godot 4 Environment Showcase: Stylized Procedural Sky - clouds, sun and gradients

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