Godot 4 Environment Showcase: EmacEArt Stylized Grass - no more light and dark flicker @emaceart4063
Godot 4 Environment Showcase: EmacEArt Stylized Grass - no more light and dark flicker  @emaceart4063
Uploaded August 2026 | Updated September 2026, 41 minutes ago
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Stylized grass with wind for Godot 4. Green, dry and dead grass from one shader.
EmacEArt Asset License - Free for personal and commercial use, but resale or redistribution of the assets as standalone files or asset packs is prohibited. No credit is required, though it is always welcome.

Version 1.2.0 fixes the two things that were easiest to notice from a distance. Grass used to flicker light and dark as the camera pulled back; the field now keeps one steady tone at any distance. Colour bands used to end on a straight line; the band edge now wanders, so dry patches sit in the meadow the way they do outdoors. Materials made on the earlier version keep working - no uniform was renamed.

Get it:
Godot Asset Store - store.godotengine.org/asset/emace-art/godot-stylized-vegetation-wind-shader
Itch.io - emaceart.itch.io/emaceart-stylized-grass-grass-shader-for-godot-4
All packs - assetstore.unity.com/publishers/37608

In the shader:
- wind in three layers: single blade, gust crossing the meadow, fine tremble
- two tinting layers over the texture, patch or band mode
- three ready materials: green, dry and dead
- 23 sliders in a panel inside the demo scene, press H to hide it
- grass clump mesh, textures and documentation included

Grass sits on MultiMesh instances, so a whole meadow is a few nodes in the scene tree. Godot 4.7 or newer, Forward+ renderer.

If you want to see what every single slider does, the parameter showcase is the other grass video on this channel: youtube.com/watch?v=ojqXVdoAUV0

#godot #gamedev #shaders
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EmacE Art |

Godot 4 Environment Showcase: EmacEArt Stylized Grass - no more light and dark flicker

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