Godot 4 3D Platformer Lesson #6: Collectable Coin @BornCG
Godot 4 3D Platformer Lesson #6: Collectable Coin  @BornCG
Uploaded December 2023 | Updated September 2026, 2 weeks ago
In this Godot 4 Lesson I show you how to make a reusable, collectable coin object (a cylinder), that vanishes when touched by the player (or another physics object, at this point). We'll accomplish the collision detection in one of two ways: using a built-in method, or (better): using a signal with a handling function.

Thanks for watching! Here are the video chapter timecode links:

- 0:00 - Video Intro
- 0:07 - Recap & Overview
- 0:44 - Creating the Coin Object Scene (beginning with an Area3D)
- 06:34 - Adding a Coin Script
- 07:47 - Continuous Spinning (using GDscript)
- 13:42 - Adding a Coin Instance to the Level
- 14:24 - Collision Detection (using 'if')
- 18:31 - Collision Detection (using Signals)
- 25:20 - Wrap-Up & Outro

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*note: In this lesson I used Godot 4.1
#godotengine #gamedev

Play and Download the Finished 3D Platformer Game Online Now!: borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35

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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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Godot 4 3D Platformer Lesson #6: Collectable Coin

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