Santa Monica Studio | God of War - Worlds Collide Podcast Episode 3: Raising Atreus for Battle @SantaMonicaStudio | Uploaded February 2020 | Updated October 2024, 58 seconds ago.
While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful. Enjoy the show!
Subscribe to our limited mini-series podcast here:
apple.co/2rkFSAc - Apple
spoti.fi/33cfO7s - Spotify
bit.ly/2OHp5PQ - Google
bit.ly/2vHHPZq - Download
While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful. Enjoy the show!
Subscribe to our limited mini-series podcast here:
apple.co/2rkFSAc - Apple
spoti.fi/33cfO7s - Spotify
bit.ly/2OHp5PQ - Google
bit.ly/2vHHPZq - Download