God of War: Ragnarök (PS4) - various tests in Ironwood @AKheon
God of War: Ragnarök (PS4) - various tests in Ironwood  @AKheon
Uploaded January 2024 | Updated September 2026, 2 weeks ago
Assorted results of some glitch testing in Ironwood. To note, this footage was captured on the unpatched PS4-version, and things might vary on other versions of the game. At the very least, it seems the "auto-walk glitch" that much of the video is centered around no longer works on the current version.

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0:00 - After you acquire Rage for Atreus, it's possible to return back to the home base by seam walking from out of bounds. This would've been a small time save since you avoid having to ride Jalla, but you get stuck shortly afterwards because you need Jalla for the next section of Ironwood and she is nowhere to be found.

1:19 - After a certain point in Ironwood - I'm not exactly sure what changes, possibly the type of collision the level is built out of? - the auto-walk glitch becomes extra powerful and Atreus is immune to walls during his extended parry chain. This makes going out of bounds extremely easy. The glitch tech still has some big limitations, though, especially since you can't steer at all while doing the parry chain.

In this demonstration, I start the auto-walk glitch with Jalla, enter an upcoming bog section using a parry chain and fall out of bounds. After Atreus respawns back on Jalla, the previous area has unloaded, leaving the Pit just an empty crater on ground. It seems Angrboda has to forage colors from somewhere else from now on...

This concept of hitting a loading trigger to unload a previous area, falling OoB and bouncing back to your starting location could have some glitch potential somewhere?

2:15 - I tried going past the elevator section in Ironwood using the auto-walk glitch. Sadly, pretty much the only piece of collision you can't breach right now happens to be the pile of rock blocking the exit. And there doesn't seem to be enough floor out of bounds to go around it either. It might be doable if you could steer during this glitch, but alas.

2:57 - At the first fight after using the elevator, you can use auto-walk glitch to clip through the large stone block and activate the upcoming fight early. Then you can resume lifting the stone block as the fight is already underway. Your characters can get hit during the block lifting animation, which looks slightly buggy.

(Not on the vid: in this location the walls cannot be clipped through using the auto-walk glitch, so breaching the stone block early is the best you can do.)

If you're careful, you can get Atreus to stay inside the stone block after getting hit. However, the sides are walled-off and you can't go fully out of bounds from there, so this isn't very useful.

3:47 - If you get hit in a way that pushes you back to the direction of the elevator, the stone block can't be activated again and you get stuck.

(Not on the vid: I tried going back to the elevator after escaping the fight, but this wasn't helpful. Angrboda won't take you back down just yet, and there's no limit here that would unload the fight itself.)

4:21 - One more test with the auto-walk glitch. You can parry chain all the way on top of the large hill where there's a cutscene where Atreus learns about Gryla. This might also be a minor time save, although I couldn't find a way to skip the cutscene itself. The cutscene trigger catches Atreus and everything resumes like normal from there.

4:53 - In the first Jalla riding section, I found a spot where you can angle yourself between a wall and a dead tree and start sinking into collision. It's unknown if you could go all the way out of bounds from here. The angle is really inconsistent to get, though, so even if it was possible, it probably wouldn't be a viable speedrun tactic.
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AKheon |

God of War: Ragnarök (PS4) - various tests in Ironwood

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