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findlestick | God of War 3:R - Grab Break-out Glitches @findlestick | Uploaded June 2017 | Updated October 2024, 4 hours ago.
Some grab break-out glitches in God of War 3: Remastered (also works on PS3).


If you want to learn all the glitches, skips and glitch-techniques that my colleagues and I have found in this game. You can check-out our GoWIII Glitch FAQ: gamefaqs.gamespot.com/ps3/943928-god-of-war-iii/faqs/59988

Note: so far I've only tested it thoroughly on Sentries, and with Nemesis Rage.

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Points of Interest:
1. Normally the game won't let your magics damage an enemy that you've grabbed and engaged in the mini-game. However, if you deliberately lose the mini-game, there are a few frames during the 'release-animation' where the enemy will take damage from magic while Kratos is still actually holding him.

2. This creates a paradox for the game: the enemy is still being held, but at the same time has to engage in its 'take damage-animations'. With a single Sentry, this causes Kratos and the enemy to zip around horizontally only (aka "Nemesis Zipping" or "N-Zipping").

If more than one enemy (Sentry) is affected by Nemesis Rage, Kratos will either get lifted high vertically or go flying extremely far away horizontally, sometimes completely off the map (aka "Nemesis Rage Jump" or "N-Rage Jump").

3. Note that at the end of a N-Rage Jump the game still considers you to be on ground even through you may be in air. So you get to keep both your jumps while in air, and you can start your mini-game grabbable kills in mid-air too (but only during the first few frames as Kratos is about to let go of the enemy, if you do it after those first few frames you'll just rise up and drop down straight away).

You can also combine these actions with N-Zipping for even more bizarre effects.

4. You can even do things like kill the same Sentry Twice, and make red orbs to be released twice. This is done by shooting the enemy with Nemesis Rage and letting him get damaged to the point where he's close to death. Then grab the enemy and fail the mini-game. Any Nemesis Rage that is still around will kill the enemy while Kratos is still holding the enemy, then just as the enemy dies and releases its orbs, activate a mini-game finisher. This will interrupt the enemy's first death animation and release some red orbs, at the end of the finisher the enemy will die a second time, and give you a second burst of red orbs.

0:00 If you do exactly what I just wrote above - but while N-Zipping with mulitple enemies - the enemy you are holding will vanish completely and Kratos will do the mini-game finisher while crazily zipping around the place. This can also be seen at 1:37 in this video.

5. 0:22 Showing a Satyr being damaged by magic during the last few frames of Kratos losing the mini-game.

6. 0:28 The same as above, but using Soul Summon to damage the enemy. The enemy zips around before abruptly appearing upright as if nothing happened. Kratos zips around a little.

7. 0:34 The same as above, but using Nemesis Rage "N-Zipping" (single sentry).

8. 0:41 An example of killing the same enemy twice, note the double release of red orbs.

9. 0.52 "N-Zipping" - with more than one Sentry, produces "N-Rage Jump". This can randomly give vertical or horizontal jumps or both.

10. 0.59 - 1.29 Combining vertical N-Rage Jumps with the mini-game grab finishers

11. 1.31 - 1.45 Allowing an enemy to die (and vanish) while in Kratos' hands, before doing mini-game grab finishers. Kratos zip in some direction and actually runs in air off a ledge.

12. 1.46 - 2.12 Horizontal N-Rage Jump.
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God of War 3:R - Grab Break-out Glitches @findlestick

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