Uploaded February 2026 | Updated September 2026, 2 weeks ago
Here's the longplay of the level 11 of Gobliins 6
And the walkthrough ↓↓ (only actions useful to progress in the level are indicated)
00:15 Fingus - Pick up the two skull mugs
00:34 Fingus - Talk to the big lizard twice
01:07 Fingus - Interact with the big grate three times
02:15 Fingus - Pick up the sticks
02:19 Fingus - Pick up the metal flashlight
02:27 Fingus - Use the sticks with the pickaxe head
02:48 Winkle - Use the boxing glove on the pickaxe head and pick it up
03:03 Winkle - Pick up the big magnet
03:07 Go the field
04:21 Fingus - Talk to the jailer twice
05:09 Fingus - Use the metal flashlight with the piece of Swiwss cheese
05:26 Winkle - Use the two flints with the flashlight
05:43 Winkle - Pick up the pieces of cloth
05:58 Winkle - Interact with the jailer and with Fingus, take the small key
06:32 Fingus - Use the small key on the locked collar
07:17 Fingus - Take the salami and the thingy
08:31 Winkle - Interact with the case of bottles and use the tin mug with it
08:46 Winkle - Interact with the case of bottles and pick up the mug
09:06 Winkle - Use the liquid fire on the bale of straw
09:18 Winkle - Use the two flints on the bale of straw
09:48 Winkle - Use the magnet on the pile of ashes
10:47 Fingus - Pick up the blue mushroom
11:28 Fingus - Use the improvised flashlight on the sign and with Winkle, use the two flints on the salamitorch
12:22 Fingus - Pick up the skull mug
12:37 Interact with the leafy head
15:54 Interact with the leafy head a second time
16:18 Fingus - Pick up the old glass thing
16:33 Fingus - Put the old glass thing on the jammed pan
16:40 Fingus - Use the water bottle on the glass thing and put the blue mushroom in it too
16:59 Fingus - Put the perfume on the stump
17:06 Fingus - Use the improvised flashlight on the glass thing and with Winkle, use the two flints on the salamitorch
17:52 Fingus - Take the container
18:17 Winkle - Interact with the jailer and with Fingus, use the hypnotic perfume on him
19:05 Repeat the same actions
19:43 Fingus - Pick up the iron bar
19:57 Winkle - Move the cable
20:05 Winkle - Put the anvil on the tray, use the pickaxe on the rocks and with Fingus, use the iron bar on the space
21:10 Winkle - Talk to the rat twice
22:14 Winkle - Pick up the anvil
22:20 Winkle - Use the pickaxe on the field
22:42 Fingus - Put the sticks in the three holes and put the three cranes on the sticks
23:22 Winkle - Put the old fabric on the three skulls
23:47 Winkle - Use the tin mug again on the case of bottles to fill it up.
24:16 Winkle - Use the liquid fire on the three skulls and with the two flints on them (a scene will start a little later)
25:28 Winkle - Interact with the leafy head and pick up the red mushroom
27:54 Fingus - Use the water bottle on the glass thing and put the empty on the stump
28:17 Winkle - Put the red mushroom in the glass thing
28:28 Fingus - Use the improvised flashlight on the glass thing and with Winkle, use the two flints on the salamitorch
29:15 Fingus - Take the container!
GOBLiiNS 6 - The Prince Buffoon - The Madmen of the Year 1000 is an adventure game made by Pierre Gilhodes (Schnibble Productions) and released on February 10, 2026 on PC.
#Gobliins6 #Longplay #Walkthrough #AdventureGame #PointAndClick #Gobliiins
Here's the longplay of the level 11 of Gobliins 6
And the walkthrough ↓↓ (only actions useful to progress in the level are indicated)
00:15 Fingus - Pick up the two skull mugs
00:34 Fingus - Talk to the big lizard twice
01:07 Fingus - Interact with the big grate three times
02:15 Fingus - Pick up the sticks
02:19 Fingus - Pick up the metal flashlight
02:27 Fingus - Use the sticks with the pickaxe head
02:48 Winkle - Use the boxing glove on the pickaxe head and pick it up
03:03 Winkle - Pick up the big magnet
03:07 Go the field
04:21 Fingus - Talk to the jailer twice
05:09 Fingus - Use the metal flashlight with the piece of Swiwss cheese
05:26 Winkle - Use the two flints with the flashlight
05:43 Winkle - Pick up the pieces of cloth
05:58 Winkle - Interact with the jailer and with Fingus, take the small key
06:32 Fingus - Use the small key on the locked collar
07:17 Fingus - Take the salami and the thingy
08:31 Winkle - Interact with the case of bottles and use the tin mug with it
08:46 Winkle - Interact with the case of bottles and pick up the mug
09:06 Winkle - Use the liquid fire on the bale of straw
09:18 Winkle - Use the two flints on the bale of straw
09:48 Winkle - Use the magnet on the pile of ashes
10:47 Fingus - Pick up the blue mushroom
11:28 Fingus - Use the improvised flashlight on the sign and with Winkle, use the two flints on the salamitorch
12:22 Fingus - Pick up the skull mug
12:37 Interact with the leafy head
15:54 Interact with the leafy head a second time
16:18 Fingus - Pick up the old glass thing
16:33 Fingus - Put the old glass thing on the jammed pan
16:40 Fingus - Use the water bottle on the glass thing and put the blue mushroom in it too
16:59 Fingus - Put the perfume on the stump
17:06 Fingus - Use the improvised flashlight on the glass thing and with Winkle, use the two flints on the salamitorch
17:52 Fingus - Take the container
18:17 Winkle - Interact with the jailer and with Fingus, use the hypnotic perfume on him
19:05 Repeat the same actions
19:43 Fingus - Pick up the iron bar
19:57 Winkle - Move the cable
20:05 Winkle - Put the anvil on the tray, use the pickaxe on the rocks and with Fingus, use the iron bar on the space
21:10 Winkle - Talk to the rat twice
22:14 Winkle - Pick up the anvil
22:20 Winkle - Use the pickaxe on the field
22:42 Fingus - Put the sticks in the three holes and put the three cranes on the sticks
23:22 Winkle - Put the old fabric on the three skulls
23:47 Winkle - Use the tin mug again on the case of bottles to fill it up.
24:16 Winkle - Use the liquid fire on the three skulls and with the two flints on them (a scene will start a little later)
25:28 Winkle - Interact with the leafy head and pick up the red mushroom
27:54 Fingus - Use the water bottle on the glass thing and put the empty on the stump
28:17 Winkle - Put the red mushroom in the glass thing
28:28 Fingus - Use the improvised flashlight on the glass thing and with Winkle, use the two flints on the salamitorch
29:15 Fingus - Take the container!
GOBLiiNS 6 - The Prince Buffoon - The Madmen of the Year 1000 is an adventure game made by Pierre Gilhodes (Schnibble Productions) and released on February 10, 2026 on PC.
#Gobliins6 #Longplay #Walkthrough #AdventureGame #PointAndClick #Gobliiins










