Uploaded April 2020 | Updated September 2026, 59 minutes ago
When a case of Gnosia contamination is confirmed, you will be
tasked with the duty of lowering the risk for crew members down to zero.
The best course of action for general interstellar ships is for those suspected
of being contaminated with Gnosia to be put into cold sleep.
This way the one found to be in disguise will be powerless aswell as giving an
opportunity to come up with a proactive plan and the group will avoid panicking.
When a contaminated is detected, crew member and on board AI functions will be
limited, communication will be face to face. This will ensure the contaminated's
disguise can be detectable.
Moreover, when a contaminated is detected the ship's designated planet will be
changed by the on board AI. The newly designated planet will be one that can be
reached with the current resources and one as far to reach as possible with
schrimpf travel usages. If the risk is not lowered to zero and a schrimpf travel
use is activated toward the target planet then self destruct will be activated.
It goes without saying that this is to prevent the contamination of the target planet.
It must be said that as long as there is a threat to the last of humanity in Amanage,
the star system will order a self destruct process as a means to purify in
an unavoidable judgement.
If the risk is not brought down to zero in accordance to the timing of schrimpf
travel timing, then the on board AI will be notified.
(Furthermore, the target location and navigation facilities have
the obligation to block access or self destruct mesures with anti-gnosia
equipment.)
When a case of Gnosia contamination is confirmed, you will be
tasked with the duty of lowering the risk for crew members down to zero.
The best course of action for general interstellar ships is for those suspected
of being contaminated with Gnosia to be put into cold sleep.
This way the one found to be in disguise will be powerless aswell as giving an
opportunity to come up with a proactive plan and the group will avoid panicking.
When a contaminated is detected, crew member and on board AI functions will be
limited, communication will be face to face. This will ensure the contaminated's
disguise can be detectable.
Moreover, when a contaminated is detected the ship's designated planet will be
changed by the on board AI. The newly designated planet will be one that can be
reached with the current resources and one as far to reach as possible with
schrimpf travel usages. If the risk is not lowered to zero and a schrimpf travel
use is activated toward the target planet then self destruct will be activated.
It goes without saying that this is to prevent the contamination of the target planet.
It must be said that as long as there is a threat to the last of humanity in Amanage,
the star system will order a self destruct process as a means to purify in
an unavoidable judgement.
If the risk is not brought down to zero in accordance to the timing of schrimpf
travel timing, then the on board AI will be notified.
(Furthermore, the target location and navigation facilities have
the obligation to block access or self destruct mesures with anti-gnosia
equipment.)







![13 Sentinels Live English Translation part 5
13 Sentinels: Aegis Rim[a] is a real-time strategy adventure game developed by Vanillaware and published by Atlus for the PlayStation 4. It was released in Japan on November 28, 2019 and is planned for a Western release in 2020. A dramatic adventure, set in a fictionalized 1980s Japan and following thirteen high-school students dragged into a futuristic war between mechas and hostile kaiju, the game is divided between adventure side-scrolling segments and battles involving the titular Sentinels fighting in real-time strategy.
Director and writer George Kamitani conceived the game as a departure from the studios traditional fantasy-setting video games following the completion of Dragons Crown, originally pitching it for a toy line. 13 Sentinels began production two years later, discarding the toy line element under Atlus. The production proved challenging for Vanillaware, as the studio dealt with various workload and development challenges due to the games greater scope compared to past titles. Contrary to previous works, Kamitani both worked on the script alone and handed character design duties to Yukiko Hirai and Emika Kida. Hitoshi Sakimoto and his studio Basiscape, who handled music for Vanillawares past games, returned to provide music and sound direction.
Originally scheduled for a 2018 release for both PS4 and PlayStation Vita, the game was delayed to 2019 and the Vita version was cancelled. A paid demo showcasing the game, 13 Sentinels: Aegis Rim Prologue, was released in March 2019. A downloadable free demo was later released in October the same year. 13 Sentinels Live English Translation part 5](https://i.ytimg.com/vi/Hl94hF2G8-g/mqdefault.jpg)


