Uploaded October 2024 | Updated September 2026, 2 weeks ago
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: drive.google.com/open?id=1GQ3kw1vzTg-eei-726fdhFJxRDpO0I0g&usp=drive_fs
Composed by Rob Lord, Mark Bandola, and Paul Wier. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using MIDIs ripped from the game by L-Spiro on Discord and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: gamesdb.launchbox-app.com/games/images/11282-glover
Footage recorded in Project 64
Sound sources:
Korg Wavestation (ROM 11 Sandman), Harmor (Synth Pad), Sample Cell II CDROM Library #1 (Picked Bass), Spectrasonics Liquid Grooves (Drumloop), Sytrus (Synth Bass and Leads), Kurzweil Orchestral ROM (Flute, Crash, Tamborine Hit)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: drive.google.com/open?id=1GQ3kw1vzTg-eei-726fdhFJxRDpO0I0g&usp=drive_fs
Composed by Rob Lord, Mark Bandola, and Paul Wier. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using MIDIs ripped from the game by L-Spiro on Discord and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: gamesdb.launchbox-app.com/games/images/11282-glover
Footage recorded in Project 64
Sound sources:
Korg Wavestation (ROM 11 Sandman), Harmor (Synth Pad), Sample Cell II CDROM Library #1 (Picked Bass), Spectrasonics Liquid Grooves (Drumloop), Sytrus (Synth Bass and Leads), Kurzweil Orchestral ROM (Flute, Crash, Tamborine Hit)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
![Donkey Kong Country 2 - Crankys Conga [Restored] 2026 Mix
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/drive/folders/1jUTvy4Bf81cFl8KxzBV0u2qz9WbL83Tm?usp=sharing
Composed by David Wise. Recreated by me. This was made possible by using VGMTrans to rip the games data into MIDI format and rebuilding the soundtrack from the ground up using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Chord progression: F major, A# major, G minor, C major, A minor, A# major, F major (I-IV-ii-V-iii-IV-I)
84BPM
Thumbnail Source: https://www.mariowiki.com/Monkey_Museum
Game footage recorded from BSNES using the NTSC (S-Video) filter
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Korg AI2 (Pan Flute), Korg Wavestation (Marimba, Airvox), Roland L-CDP Guitar & Bass (R-8 Acoustic Bass), Donkey Kong Country 2 ROM (Monkey Sounds), Roland L-CDP-01 Drums & Cymbals (R-8 Dry Kick 1), Bob Clearmountain Percussion & Bass (Clave, Conga, Guiro, Agogo), Sytrus (Synth Bell), Roland R8 Contemporary Percussions Card (Steel Drums)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 2 - Crankys Conga [Restored] 2026 Mix](https://i.ytimg.com/vi/yEpZs4lPOG8/mqdefault.jpg)


![Donkey Kong Country 3 GBA - Mill Fever [Restored]
If you like these restorations, consider donating at https://www.patreon.com/JamminSam or https://www.paypal.com/cgi-bin/webscr?cmd s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download:
https://drive.google.com/open?id=1-lapUXs2TJTCD6E1TsDXsdsIa42MpPKZ&usp=drive_fs
Composed by David Wise. Recreated by me. This was made possible by rebuilding the soundtrack from the ground up by ear using the same patches that the game sources its sounds from, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: http://www.dkc-atlas.com/gallery/official/dkc3/scenes/dkc3_1280x1024_b-1-.jpg
Game footage recorded from Visual Boy Advance using the xBRZ-960 filter in Streamlabs
Edited in Da Vinci Resolve (Free Version)
Sound sources:
Native Instruments FM8 (Exciting, Six String), Native Instruments Pro-53 (Sync Lead, Sharp Bass / Comp), Stylus RMX (117 Sizzle 1a drumloop), Sytrus (Arpeggios)
A more detailed list of sources can be found here https://docs.google.com/spreadsheets/d/1Sv7EcyF530VtNz5xw3HeiNuKswCln5uXqqE2AFha4ik/ Donkey Kong Country 3 GBA - Mill Fever [Restored]](https://i.ytimg.com/vi/yrhu0SBR0uA/mqdefault.jpg)


